Introduction to Spark AR
Course 3: Tracking of Planes and Images: Portals and Occlusion 1
By Paul Brown
About the video: Portals and Occlusion 1
Overview
“In this lesson we will learn how to create portals that integrate with the real world and we will also see how to create occlusion geometry. We will see the geometry that we are going to integrate into our scene so that they include or hide part of the elements that we have in 3D and thus make our effect look much more realistic.”
In this video lesson Paul Brown addresses the topic: Portals and Occlusion 1, which is part of the Domestika online course: Course 3: Tracking of Planes and Images. Discover the scope of trackers and how to use them.
Partial transcription of the video
“SPARK AR / COURSE 3 LESSON 3 Portals and Occlusion In the previous lesson, we created a first object and we integrate it into the real world. In this new lesson, we will learn how to create portals to integrate into the real world, and to create occlusion geometry. Occlusion geometry means that we will integrate objects into the scene that occlude or hide part of the elements that we have 3D to make our effect more realistic. Let's see what this is about. There are two types of occluders that we can use. One option is for objects that we place in the real world, like this one. And the other...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Tracking of Planes and Images

Paul Brown
By Paul Brown
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