Introduction to Spark AR
Course 3: Tracking of Planes and Images: Portals and Occlusion 1
By Paul Brown , Digital artist
About the video: Portals and Occlusion 1
Overview
“In this lesson we will learn how to create portals that integrate with the real world and we will also see how to create occlusion geometry. We will see the geometry that we are going to integrate into our scene so that they include or hide part of the elements that we have in 3D and thus make our effect look much more realistic.”
In this video lesson Paul Brown addresses the topic: Portals and Occlusion 1, which is part of the Domestika online course: Course 3: Tracking of Planes and Images. Discover the scope of trackers and how to use them.
Partial transcription of the video
“SPARK AR / COURSE 3 LESSON 3 Portals and Occlusion In the previous lesson, we created a first object and we integrate it into the real world. In this new lesson, we will learn how to create portals to integrate into the real world, and to create occlusion geometry. Occlusion geometry means that we will integrate objects into the scene that occlude or hide part of the elements that we have 3D to make our effect more realistic. Let's see what this is about. There are two types of occluders that we can use. One option is for objects that we place in the real world, like this one. And the other...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Tracking of Planes and Images
Paul Brown
By Paul Brown
Paul Brown is a freelance 3D generalist, does motion graphics , medical and scientific animation, and augmented reality filters. He trained as a graphic designer at UNAM, and specializes in creative code for animation. He is passionate about exploring the fields of virtual reality and augmented reality. He began his career, working in advertising agencies with brands such as American Express, DIAGEO (Guinness, Jhonny Walker, Ciroq, etc.), Sauza, Helvex, among others, creating characters for advertising campaigns, corporate videos, stands , graphic identities, POP and architectural visualizations.
For a few years, he has worked as a freelance for different brands and agencies worldwide, developing motion graphics , graphic packages for TV, augmented reality filters, modeling and 3D animation, as well as medical and scientific visualization.
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