Introduction to Spark AR
Course 3: Tracking of Planes and Images: Place virtual objects in the real world
By Paul Brown , Digital artist
About the video: Place virtual objects in the real world
Overview
“In this lesson we will cover the topic of trackers and how they work, as well as a couple of inspirational examples. ”
In this video lesson Paul Brown addresses the topic: Place virtual objects in the real world, which is part of the Domestika online course: Course 3: Tracking of Planes and Images. Discover the scope of trackers and how to use them.
Partial transcription of the video
“SPARK AR / COURSE 3 LESSON 1 Place objects in the real world In the previous course we saw several of the materials and elements that we can integrate into the scene. In this lesson we will see how Trackers work and some examples of them. Let's go. In Tracking you have to think that you are looking for patterns to be able to use as the origin of a 3D world that we are going to mix. This 3D world will be rendered through our mobile device to be superimposed on reality. We will be using the camera of our device to be able to visualize these 3D elements. So, the two types of Tracking, which ar...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 3: Tracking of Planes and Images
Paul Brown
By Paul Brown
Paul Brown is a freelance 3D generalist, does motion graphics , medical and scientific animation, and augmented reality filters. He trained as a graphic designer at UNAM, and specializes in creative code for animation. He is passionate about exploring the fields of virtual reality and augmented reality. He began his career, working in advertising agencies with brands such as American Express, DIAGEO (Guinness, Jhonny Walker, Ciroq, etc.), Sauza, Helvex, among others, creating characters for advertising campaigns, corporate videos, stands , graphic identities, POP and architectural visualizations.
For a few years, he has worked as a freelance for different brands and agencies worldwide, developing motion graphics , graphic packages for TV, augmented reality filters, modeling and 3D animation, as well as medical and scientific visualization.
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