Introduction to Spark AR
Course 2: Create a Scene: Basic patch editor and actions 1
By Paul Brown , Digital artist
About the video: Basic patch editor and actions 1
Overview
“In this lesson we will get started using the Patch Editor. We will define when and what to patch for and give you some examples of default actions.”
In this video lesson Paul Brown addresses the topic: Basic patch editor and actions 1, which is part of the Domestika online course: Course 2: Create a Scene. Explore the elements of a scene, space, and lighting.
Partial transcription of the video
“SPARK AR / COURSE 2 LESSON 7 Basic Patch Editor and Actions In the previous lesson we learned the generalities of a particle system in Spark AR. Now we will see the use of Patches, the logic to follow and the use of default actions. Let's get started. I will make a new blank project and we will enable the view of Patches, in View. It's here, Patch Editor, up here or Control + Alt + P, with that we are supposed to control it. We will do a couple of examples to see how they work, But first we will talk about logic. When we want Patches, When we right-click on the area, we activate the menu. T...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 2: Create a Scene
Paul Brown
By Paul Brown
Paul Brown is a freelance 3D generalist, does motion graphics , medical and scientific animation, and augmented reality filters. He trained as a graphic designer at UNAM, and specializes in creative code for animation. He is passionate about exploring the fields of virtual reality and augmented reality. He began his career, working in advertising agencies with brands such as American Express, DIAGEO (Guinness, Jhonny Walker, Ciroq, etc.), Sauza, Helvex, among others, creating characters for advertising campaigns, corporate videos, stands , graphic identities, POP and architectural visualizations.
For a few years, he has worked as a freelance for different brands and agencies worldwide, developing motion graphics , graphic packages for TV, augmented reality filters, modeling and 3D animation, as well as medical and scientific visualization.
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