Introduction to Spark AR
Course 2: Create a Scene: Lighting and LUTs 2
By Paul Brown , Digital artist
About the video: Lighting and LUTs 2
Overview
“In this part of the lesson we will be reflecting our 3D objects with spotlights to analyze their shadows when we manipulate the lights.”
In this video lesson Paul Brown addresses the topic: Lighting and LUTs 2, which is part of the Domestika online course: Course 2: Create a Scene. Explore the elements of a scene, space, and lighting.
Partial transcription of the video
“SPARK AR / COURSE 2 LESSON 5 Lighting and luts I'll put Pause on it so it doesn't move. If I rotate the rotation of that environment it's like i'm turning the camera or if it was making the person spin around. And I'll spin with everything and the camera and we see just those reflections of that scene. I chose this image from Studio to change it. And if we see this image from Studio, it is clear that there is a spotlight on one side, well let's say there are two bulbs on each side of the picture and there are some pretty big black spaces. See how we are reflecting with those spotlights on o...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 2: Create a Scene
Paul Brown
By Paul Brown
Paul Brown is a freelance 3D generalist, does motion graphics , medical and scientific animation, and augmented reality filters. He trained as a graphic designer at UNAM, and specializes in creative code for animation. He is passionate about exploring the fields of virtual reality and augmented reality. He began his career, working in advertising agencies with brands such as American Express, DIAGEO (Guinness, Jhonny Walker, Ciroq, etc.), Sauza, Helvex, among others, creating characters for advertising campaigns, corporate videos, stands , graphic identities, POP and architectural visualizations.
For a few years, he has worked as a freelance for different brands and agencies worldwide, developing motion graphics , graphic packages for TV, augmented reality filters, modeling and 3D animation, as well as medical and scientific visualization.
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