Introduction to Spark AR
Course 1: Introduction to Spark AR: Walk through the 2 interface
By Paul Brown , Digital artist
About the video: Walk through the 2 interface
Overview
“In this second part I will teach you how to hide the patch editor and I will also tell you about those issues that our project must have to ensure that we comply with the necessary parameters to upload our filter to the Facebook platform.”
In this video lesson Paul Brown addresses the topic: Walk through the 2 interface, which is part of the Domestika online course: Course 1: Introduction to Spark AR. Get started with Spark AR and learn the basics.
Partial transcription of the video
“SPARK AR COURSE 1 LESSON 4 Walk through the interface We keep moving forward and we will see we have this workspace button, where we will be able to show or hide the Patch editor, the console, which is the one that marks us errors, either from script or from the software itself, and the Asset Summary, which gives us a summary of all the objects or things that we have in our project to make sure we meet the necessary parameters to be able to upload our filter to the Facebook platform to be distributed. This Patch Editor that, as soon as we select it, open this tab which is starting to split ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 1: Introduction to Spark AR
Paul Brown
By Paul Brown
Paul Brown is a freelance 3D generalist, does motion graphics , medical and scientific animation, and augmented reality filters. He trained as a graphic designer at UNAM, and specializes in creative code for animation. He is passionate about exploring the fields of virtual reality and augmented reality. He began his career, working in advertising agencies with brands such as American Express, DIAGEO (Guinness, Jhonny Walker, Ciroq, etc.), Sauza, Helvex, among others, creating characters for advertising campaigns, corporate videos, stands , graphic identities, POP and architectural visualizations.
For a few years, he has worked as a freelance for different brands and agencies worldwide, developing motion graphics , graphic packages for TV, augmented reality filters, modeling and 3D animation, as well as medical and scientific visualization.
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