Introduction to ZBrush
Course 5: Fundamentals of UV Mapping and Texturing in ZBrush: UV mapping by polygroups
By Luis Alberto Gayoso Berrospi , 3D Artist
About the video: UV mapping by polygroups
Overview
“I will teach you to work the UV maping by polygroups, that will allow you to organize it correctly.”
In this video lesson Luis Alberto Gayoso Berrospi addresses the topic: UV mapping by polygroups, which is part of the Domestika online course: Course 5: Fundamentals of UV Mapping and Texturing in ZBrush. Learn how to project 2D images and textures in your 3D models.
Partial transcription of the video
“ZBRUSH COURSE 5 LESSON 3 UVmapping by polygroups Here I will show you how to use Polygroups for the generation of UV maps, which will allow you to organize it correctly. Let's see it. To explain this, we will open a basic 3D Meshes object, in this case, a sphere. We click. We are going to create it, we activate Edit, we change the material and then we give it Make Polymesh3D to make it an editable object. Alright, we already have the sphere in our space and it is an editable object. Now we will give it Shift + F and we will visualize the Polygroup. In this case it's a single color, okay? Wh...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Fundamentals of UV Mapping and Texturing in ZBrush
Luis Alberto Gayoso Berrospi
By Luis Alberto Gayoso Berrospi
Luis Gayoso has extensive experience producing digital, animated, design, and illustrated content, as well as a proven track record with composition and post-production for diverse digital media, including graphic advertising, digital production for TV, animated short films, and feature films.
He has worked with different agencies, production houses, brands, and companies in the field and has served as instructor of 3D animation and visual effects at different design and digital production training institutions.
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