Adobe Photoshop for Concept Art
Curso 7 - Saving and Presenting Your Project: Practice: the importance of a good presentation
By Nacho Yagüe , Concept Artist
About the video: Practice: the importance of a good presentation
Overview
“The difference between a project amateur and another professional is in how you are going to present it and in the extra details. The packaging also matters. Now is the time to sell your project to a client or to an art director. You have already learned to get the most out of what you have learned and you can present it in detail: a folder of references, materials and a good design. Remember, only present what you are proud of.”
In this video lesson Nacho Yagüe addresses the topic: Practice: the importance of a good presentation, which is part of the Domestika online course: Curso 7 - Saving and Presenting Your Project. Learn how to give the final touches and create a perfect concept art presentation.
Partial transcription of the video
“PHOTOSHOP FOR CONCEPT ART COURSE 7 UNIT 5. Practice: The Importance of a Good Presentation The difference between a professional and an amateur project is in the details, in the appearance. The package is important. It's time to introduce your image to your art director, to a client. Let's get to it. If you take your time to carefully arrange your work, adding a logo, adding a reference folder, and all that, arranging it nice and neatly, you'll get a better reception than if you just throw something together. In this case, our piece looks really good. In fact, as part of that extra care, I ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Curso 7 - Saving and Presenting Your Project
Nacho Yagüe
By Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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