Adobe Photoshop for Concept Art
Curso 7 - Saving and Presenting Your Project: Reference Folder
By Nacho Yagüe , Concept Artist
About the video: Reference Folder
Overview
“In this lesson we will see what you should take into account when presenting your work in a professional environment. I will also teach you how to accompany the references of your project.”
In this video lesson Nacho Yagüe addresses the topic: Reference Folder, which is part of the Domestika online course: Curso 7 - Saving and Presenting Your Project. Learn how to give the final touches and create a perfect concept art presentation.
Partial transcription of the video
“PHOTOSHOP FOR CONCEPT ART COURSE 7 UNIT 3 Reference Folder When working with references, keep some things in mind if you're doing it in a professional environment. That's the topic for this lesson. And I'll walk you through organizing your reference folder. Let's get to it. When working in a professional environment, be it for a studio, for a company, or in a freelance capacity, it's always advisable to have a reference folder where you'll keep all the references you used for your piece. There are many reasons to do that, one of them is the legal side of things. When working for a gaming, f...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Curso 7 - Saving and Presenting Your Project
Nacho Yagüe
By Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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