Adobe Photoshop for Concept Art
Curso 7 - Saving and Presenting Your Project: Tips to teach your projects
By Nacho Yagüe , Concept Artist
About the video: Tips to teach your projects
Overview
“I am going to give you some useful tips when showing your portfolio. I am going to teach you how to present your project in a professional way, providing as much information as possible.”
In this video lesson Nacho Yagüe addresses the topic: Tips to teach your projects, which is part of the Domestika online course: Curso 7 - Saving and Presenting Your Project. Learn how to give the final touches and create a perfect concept art presentation.
Partial transcription of the video
“PHOTOSHOP FOR CONCEPT ART COURSE 7 UNIT 1 Tips to Showcase your Projects Now, I'll give you some tips on how to showcase your project to an art director or a client, or to showcase your portfolio in a professional environment. Let's get to it. I think a nice appearance speaks volumes and is beneficial for your career. That's something you need to keep in mind. I've compiled a couple of tips I'd like to share with you. First of all, be selective when it comes to showcasing something, your work in a portfolio, or when you're validating a sketch with your art director. The circumstance may var...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Curso 7 - Saving and Presenting Your Project
Nacho Yagüe
By Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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