Adobe Photoshop for Concept Art
Course 6 - Creating a Professional Concept Art: Texture application
By Nacho Yagüe , Concept Artist
About the video: Texture application
Overview
“Let's see the available ways to apply textures and give a more realistic finish to our character. Also, we will learn different ways to make textures and how to use layer masks when applying them.”
In this video lesson Nacho Yagüe addresses the topic: Texture application, which is part of the Domestika online course: Course 6 - Creating a Professional Concept Art. Finalize your concept art project with linework, color, texture, and lighting.
Partial transcription of the video
“In this lesson. i want you to see what options are available to apply textures to our character to give it slightly more realistic touch. We will look at different ways to create textures and how to apply them layer masks. I'll explain it. I possess an image I wish to utilize. The reason I favor it is due to its fabric. which fits exceptionally well. The weave is appealing to me. and the pattern is notably intriguing. This combination makes it a We select with the selection tool. Ctrl C And paste it. It's rather small. but I don't mind since I prefer it to be somewhat loose. I don't want it...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 6 - Creating a Professional Concept Art
Nacho Yagüe
By Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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- 15 students
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