Adobe Photoshop for Concept Art
Course 6 - Creating a Professional Concept Art: How to work in a video game studio
By Nacho Yagüe , Concept Artist
About the video: How to work in a video game studio
Overview
“In this lesson I am going to tell you how I usually work in my day to day, what I look for when facing a new task and what are the details that really matter.”
In this video lesson Nacho Yagüe addresses the topic: How to work in a video game studio, which is part of the Domestika online course: Course 6 - Creating a Professional Concept Art. Finalize your concept art project with linework, color, texture, and lighting.
Partial transcription of the video
“PHOTOSHOP FOR CONCEPT ART COURSE 6 LESSON 1 How to work in a video game studio In this lesson I am going to tell you about my day to day, in what details he told me when facing a new task and the details that matter. I show you. To give an example, I found some documents. This is from "Watch Dogs" and they are documents that we work with, that the art director gives us. This is the part of the "Watch Dogs" map we were working on. It's an open world game, like "Grand Theft Auto." As you see, we have all the areas, Oakland, Downtown, etc. and if we expand, each neighborhood has a different co...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 6 - Creating a Professional Concept Art
Nacho Yagüe
By Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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