Adobe Photoshop for Concept Art
Course 1 – Concept Art Introduction: Design of props and vehicles
By Nacho Yagüe , Concept Artist
About the video: Design of props and vehicles
Overview
“The concept design is responsible for the realization of everything related to the design of objects, vehicles, weapons, etc. We will look at it in more detail in this lesson.”
In this video lesson Nacho Yagüe addresses the topic: Design of props and vehicles, which is part of the Domestika online course: Course 1 – Concept Art Introduction. Discover what concept art is and the different types that exist.
Partial transcription of the video
“PHOTOSHOP FOR CONCEPT ART COURSE 1 UNIT 5 Design of Props and Vehicles Props and vehicles concept art is more aimed towards designing these elements. I'll give you some examples so you'll see it better. Prop design consists in designing props. Props are items. It can be a highly-mechanical item, like a car or even jewelry. You have a bunch of categories. Let me show you some examples. Here we have these monoliths I designed for "Watch Dogs 2" and they're placed in a secret area beneath the church. They're pretty simple. I focused on their shape, their material, their design, their scale. I ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 1 – Concept Art Introduction
Nacho Yagüe
By Nacho Yagüe
Nacho Yagüe began his career as a concept artist working for different Spanish studios, including Tragnarion and GRIN, where he participated in projects such as Wanted: Weapons of Fate. He continued his career at Ubisoft Barcelona, serving as art director and concept artist. By 2011, he had begun working abroad, taking part in the development of Assassin's Creed 3: Liberation at Ubisoft Sofia in Bulgaria.
He also worked as a senior concept artist at Ubisoft Toronto through 2017, creating the artwork for renowned video games such as Splinter Cell: Blacklist, Assassin's Creed Unity, and Watch Dogs 2. He later returned to Barcelona to join Gameloft as the studio's art director.
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