Introduction to Unreal Engine 4 for Scene Design
Course 5: Illumination and Post Process Effects: Final composition
By Guillermo Moreno , Technical Lighting Artist
About the video: Final composition
Overview
“In this lesson I will show you how to create our final stage composition, changed lights, postprocessing values and then how to render a good quality render of the created scenario.”
In this video lesson Guillermo Moreno addresses the topic: Final composition, which is part of the Domestika online course: Course 5: Illumination and Post Process Effects. Configure the illumination and the post process effects to achieve a unique look.
Partial transcription of the video
“In this lesson. we will finalize the composition of our scene by reviewing all previously covered elements. introducing novel lighting techniques. exploring various post-processing options. and demonstrating each step. Now let's move on to finalizing our composition. I also like how it looks more or less. but I think I can add a bit more detail. For example. i'll introduce a particle emitter to simulate floating dust and incorporate additional items from the packs we've downloaded. Initially. i'll set up a new map. To achieve this. i'll navigate to Levels and select Persistent Level by clic...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Illumination and Post Process Effects
Guillermo Moreno
By Guillermo Moreno
Guillermo Moreno is a videogame developer specialized in stage and lighting composition, he dedicates his professional life to creating fantasy environments that contribute to a story. He worked for two years at TequilaWorks, a video game studio located in Madrid, Spain, and then worked at Out of the Blue Games, a studio specialized in narrative puzzle games, his true specialty and vocation.
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