Introduction to Unreal Engine 4 for Scene Design
Course 5: Illumination and Post Process Effects: Full illumination of scene II
By Guillermo Moreno
About the video: Full illumination of scene II
Overview
“Second part: complete lighting of the scene.”
In this video lesson Guillermo Moreno addresses the topic: Full illumination of scene II, which is part of the Domestika online course: Course 5: Illumination and Post Process Effects. Configure the illumination and the post process effects to achieve a unique look.
Partial transcription of the video
“UNREAL ENGINE 4 COURSE 5 LESSON 3 Full scene lighting If we are very foggy, we will simply go to our fog actor and from there we modify the intensity of this so that it is not very saturated. We would continue adding different fill lights to correct a bit the orange lighting of our scene. Once we have illuminated this area more or less as we want, We will check the complexity of the lighting. For this we will go to Optimization Viewmodes and ... I give Complexity ... When we have a lot of lighting and lighting factors on the screen, we see how they start to create These reddish colors that ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Illumination and Post Process Effects

Guillermo Moreno
By Guillermo Moreno
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