Introduction to Unreal Engine 4 for Scene Design
Course 5: Illumination and Post Process Effects: Full illumination of scene II
By Guillermo Moreno , Technical Lighting Artist
About the video: Full illumination of scene II
Overview
“Second part: complete lighting of the scene.”
In this video lesson Guillermo Moreno addresses the topic: Full illumination of scene II, which is part of the Domestika online course: Course 5: Illumination and Post Process Effects. Configure the illumination and the post process effects to achieve a unique look.
Partial transcription of the video
“If we see a lot of fog. we'll simply address it in our fog actor. And from there we'd adjust its intensity so it's not too saturated. We continue adding different fill lights to slightly correct the overly orange lighting of our current Once the stage lighting is set as desired. we'll assess its complexity. To achieve this. we'll switch to Optimization View Mode and evaluate the setup. the complexity one When numerous lighting elements and actors are present on screen. we observe how they begin to generate these intriguing reddish hues. This effect captures our interest and adds depth to th...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Illumination and Post Process Effects
Guillermo Moreno
By Guillermo Moreno
Guillermo Moreno is a videogame developer specialized in stage and lighting composition, he dedicates his professional life to creating fantasy environments that contribute to a story. He worked for two years at TequilaWorks, a video game studio located in Madrid, Spain, and then worked at Out of the Blue Games, a studio specialized in narrative puzzle games, his true specialty and vocation.
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