Introduction to Unreal Engine 4 for Scene Design
Course 5: Illumination and Post Process Effects: Full scene lighting
By Guillermo Moreno , Technical Lighting Artist
About the video: Full scene lighting
Overview
“We will illuminate our stage intensively, adding different points of light and different types of lighting to create a unique environment.”
In this video lesson Guillermo Moreno addresses the topic: Full scene lighting, which is part of the Domestika online course: Course 5: Illumination and Post Process Effects. Configure the illumination and the post process effects to achieve a unique look.
Partial transcription of the video
“In this lesson. we delve into adding various types of lighting and bounce points. as well as altering colors to craft a unique atmosphere for your diorama. I will guide you through the process step by step. Next. we will add a sky to our scene. We will keep incorporating fill lights and different lighting elements to enrich our scene and style. To include a sky. navigate to Additional Content and search for Sky. This will allow us to further enhance visual appeal and depth of our diorama. From here. we can add the different skies we've downloaded. This time we will use the Thus. our sky wil...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Illumination and Post Process Effects
Guillermo Moreno
By Guillermo Moreno
Guillermo Moreno is a videogame developer specialized in stage and lighting composition, he dedicates his professional life to creating fantasy environments that contribute to a story. He worked for two years at TequilaWorks, a video game studio located in Madrid, Spain, and then worked at Out of the Blue Games, a studio specialized in narrative puzzle games, his true specialty and vocation.
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