Introduction to Unreal Engine 4 for Scene Design
Course 5: Illumination and Post Process Effects: Lights
By Guillermo Moreno , Technical Lighting Artist
About the video: Lights
Overview
“Now, I will explain the general properties of lighting: types of light sources, how to place and configure them.”
In this video lesson Guillermo Moreno addresses the topic: Lights, which is part of the Domestika online course: Course 5: Illumination and Post Process Effects. Configure the illumination and the post process effects to achieve a unique look.
Partial transcription of the video
“In this lesson. we'll look at lighting and how to add it to our scene. We'll explore various lighting types and begin setting them up. Let's dive in and see what each has to offer Next. we'll examine lighting. Our scene already includes a light. specifically a directional light. we'll explore further. I'll explain a bit about light options. All lighting options are identical for every light. This ensures consistency across different lighting setups. The first thing we find is... The position. rotation. scale. and mobility of this object. this is shared with all Unreal objects. Then in the l...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 5: Illumination and Post Process Effects
Guillermo Moreno
By Guillermo Moreno
Guillermo Moreno is a videogame developer specialized in stage and lighting composition, he dedicates his professional life to creating fantasy environments that contribute to a story. He worked for two years at TequilaWorks, a video game studio located in Madrid, Spain, and then worked at Out of the Blue Games, a studio specialized in narrative puzzle games, his true specialty and vocation.
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