Introduction to Unreal Engine 4 for Scene Design
Course 4: Landscape : Collisions and Blocking
By Guillermo Moreno , Technical Lighting Artist
About the video: Collisions and Blocking
Overview
“In this lesson you will learn what collisions are, what they are for and what use they have.”
In this video lesson Guillermo Moreno addresses the topic: Collisions and Blocking, which is part of the Domestika online course: Course 4: Landscape . Add vegetation to your stage and learn how to make a cinematic.
Partial transcription of the video
“This lesson involves adding collision and area blocks to our map. enhancing player guidance and improving navigation. Next. we will incorporate our blockages. In my situation. i'm not developing a gameplay level. so I freely. However. if you're designing a level for gameplay. it's important to consider where players can cannot move. it's very useful to create collisions for each object. The assets we downloaded from the Epic Launcher for our project already include collisions. However. the level isn't configured to use these collisions effectively. Therefore. we will proceed to generate wit...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 4: Landscape
Guillermo Moreno
By Guillermo Moreno
Guillermo Moreno is a videogame developer specialized in stage and lighting composition, he dedicates his professional life to creating fantasy environments that contribute to a story. He worked for two years at TequilaWorks, a video game studio located in Madrid, Spain, and then worked at Out of the Blue Games, a studio specialized in narrative puzzle games, his true specialty and vocation.
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