Introduction to Unreal Engine 4 for Scene Design
Course 1: Basic Interface of Epic Launcher and Unreal: Creation of a project
By Guillermo Moreno , Technical Lighting Artist
About the video: Creation of a project
Overview
“In this lesson I will teach you how to create our first project / level. We will start from an empty level, without lighting and little by little we will see how to fill it in to create a free practice with the assets that I will provide you. We will install a basic asset package, after downloading from the Epic Marketplace and see your options.”
In this video lesson Guillermo Moreno addresses the topic: Creation of a project, which is part of the Domestika online course: Course 1: Basic Interface of Epic Launcher and Unreal. Get to know the interface and create your first project.
Partial transcription of the video
“In this lesson. i'll guide you on creating and managing a project in Unreal. I'll demonstrate the process step-by-step. ensuring you understand how it's done effectively. Alright. after installing Unreal. head to the desktop and double-click the shortcut to proceed with the Once you double-click. the first thing you'll see is the creation of a new project. As you'll see. there are two tabs: projects and new projects. Since there are no existing projects. it here. Under new projects. you'll also find two tabs: Blueprint and C++. In our case. we will use Blueprint. In this Basic section. we w...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Course 1: Basic Interface of Epic Launcher and Unreal
Guillermo Moreno
By Guillermo Moreno
Guillermo Moreno is a videogame developer specialized in stage and lighting composition, he dedicates his professional life to creating fantasy environments that contribute to a story. He worked for two years at TequilaWorks, a video game studio located in Madrid, Spain, and then worked at Out of the Blue Games, a studio specialized in narrative puzzle games, his true specialty and vocation.
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