Luis Román

Luis Román

3d // 3ds Max, Houdini, C4D, Maya. comp// after effects, fusion. render// Redshift, Vray, Fstorm. gamedev// Unreal Engine, Substance (P&D), Houdini Engine. tools// zbrush, Marvelous Designer, Agisoft Photoscan.

Mexiko-Stadt, Mexiko

Luis Román

3d // 3ds Max, Houdini, C4D, Maya.
comp// after effects, fusion.
render// Redshift, Vray, Fstorm.
gamedev// Unreal Engine, Substance (P&D), Houdini Engine.
tools// zbrush, Marvelous Designer, Agisoft Photoscan.

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Mitglied seit Januar 2018
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