Luis Román

Luis Román

3d // 3ds Max, Houdini, C4D, Maya. comp// after effects, fusion. render// Redshift, Vray, Fstorm. gamedev// Unreal Engine, Substance (P&D), Houdini Engine. tools// zbrush, Marvelous Designer, Agisoft Photoscan.

Ciudad de México, México

Luis Román

3d // 3ds Max, Houdini, C4D, Maya.
comp// after effects, fusion.
render// Redshift, Vray, Fstorm.
gamedev// Unreal Engine, Substance (P&D), Houdini Engine.
tools// zbrush, Marvelous Designer, Agisoft Photoscan.

Projetos

Histórico

Escolas

  • UVM Universidad del Valle de México

    Ciudad de México, México

    2013 - 2018