Alex Sanrey

Hi there! Welcome to my portfolio, my name is Alex Sanrey and I am a 3d artist specialized in creating 3d characters for video games and animation. If you want to know a little more about my professional profile, I invite you to continue reading.

At the beginning of 2009 I started to study on my own some 3D modeling and animation software, such as 3Ds Max, SketchUp, Mudbox and the Unity3D video game engine. After a few years of continuous training, I met Zbrush and Substance Painter, this opened up a world of new creative possibilities for me, and allowed me to enjoy 3D art so much more than before. During the first years of self-study I was fortunate to work as a 3D character modeler, animator and texturizer in a small video game development company, which allowed me to learn more about this industry.

Although I enjoy creating any 3D content, I have a clear preference for creating characters, optimized for real-time rendering engines. In addition to dedicating myself with special enthusiasm to this sector, I have worked for several years in vector design, digital image processing and video editing, which has enriched my artistic experience and has given me great versatility.

And what do you tell me about yourself?

-Are you in a creative project and need a 3D artist that suits that particular style?

-Do you need a ready-to-use AAA character in your new video game, with PBR textures and optimal topology for real-time animation and rendering?

​-Or maybe you need someone to create LODs and collision meshes for those 3D models that you purchased and plan to use in the engine?

​If you need a hand with some of these things, or have other ideas in mind, do not hesitate to contact me.

Projetos


Ingressou em Outubro de 2019