This are props for environment art setting.
I made the 3D modelling, UVMapping, texture and materials
I also take them into the Unity and Unreal graphic engine, where I had to adjust the materials and shaders.
It´s very interesting the LODs or Level of Detail for each model. This is a second and a third mesh with low polys for when they have to be seen in a far distance, at a small size it doesn´t matter the details.
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This are props for environment art setting.
I made the 3D modelling, UVMapping, texture and materials
I also take them into the Unity and Unreal graphic engine, where I had to adjust the materials and shaders.
It´s very interesting the LODs or Level of Detail for each model. This is a second and a third mesh with low polys for when they have to be seen in a far distance, at a small size it doesn´t matter the details.
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