Alvaro Juarez
I have experience in creating optimized assets for AAA productions in the video
game area, with knowledge and experience of the complete Pipeline:
- High-Poly: Organic and Hard-Surface.
- Nanite.
- Low-Poly.
- Uv's.
- Bakes (Normal, Ambient Occlusion, Curvature,World Space Normals, Position and Thickness maps)
- Texturing (Emissive, Alpha)
- LOD's
-Blueprints (Game Engine)
Cursussen
Professionele gegevens
- Alvaro Juarez – @alvaro761b
- 3D Environment Artist
- www.artstation.com/alvaro761b
- Open voor vacatures freelance o contract in Mexico City, Mexico – Spanje
Scholen
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ITESM CCM (Instituto Tecnológico de Estudios Superiores de Monterrey)
Mexico City, Mexico2015 - 2019
Lid geworden in december van 2018