yo no voy a ntrar a polemizar, pero no se puede medir la calidad de un software por su precio o por su peso (en megas o Gigas).
Blender es tan valido como Max y lo ha demostrado, y como decimos siempre: No es el software sino el operador que esta detras :)
josue-vertex voy a entrar a polemizar contigo, no te has parado a pensar, que en muchas de esas peliculas discreet haya producido un poco de la pelicula , con pasta y no con software para que luego la gente se lo crea a pies juntillas que lo han hecho con el mismo soft que tu te bajas pirata.
esa <em>lista de las peliculas</em> hechas en max la sacan siempre todos los talibanes del horrible y bugoso hijo de discreet.
The following is a list of some games developed using 3ds Max.
Act of War: Direct Action
Act of War: High Treason
Area 51 (2005 first-person shooter)
Armies of Exigo
Battlefield 1942
Battlefield Vietnam
Black & White
Call of Duty
C&C Renegade
C&C3 Tiberium wars
Company of Heroes
Close Combat
Crysis
Darwinia
Darkwatch
Dark Age of Camelot
Dark Sector
Deus Ex: Invisible War
Diablo II
Dink Smallwood
Dreamfall: The Longest Journey
Empire Earth
EyeToy: AntiGrav
Far Cry
F.E.A.R
FlatOut
Forza Motorsport
Ghost Recon
Gears of War
GTA III
Guild Wars
Half-Life
Halo: Combat Evolved
Halo 2
King Kong
Mafia
Mass Effect
Lineage II
The Battle for Middle-earth II
The Lord of the Rings
Max Payne
Medal of Honor
Metal Gear Solid: The Twin Snakes
Myst III: Exile
Myst IV: Revelation
Need for Speed
Jade Empire
Pariah
Prince of Persia: The Two Thrones
Red Faction
Rome: Total War
Serious Sam
Splinter Cell
Star Trek: Legacy
Star Trek Elite Force II
Star Trek Voyager Elite Force
Star Wars: Empire at War
Supreme Commander
The Elder Scrolls IV: Oblivion
The Longest Journey
The Matrix: Path of Neo
Tomb Raider
Tomb Raider II
Tomb Raider III: Adventures of Lara Croft
Tomb Raider: The Last Revelation
Tomb Raider: Chronicles
Tomb Raider: Legend
Tony Hawk's Pro Skater
Too Human
True Crime: Streets of LA
True Crime: New York City
Unreal
Unreal Championship
Unreal Tournament
Unreal Tournament 2003
Unreal Tournament 2004
Unreal Tournament 3
Warcraft 3
Warhammer 40,000: Dawn of War
Warhammer 40,000: Dawn of War Winter Assault
Warhammer 40,000: Dawn of War Dark Crusade
World of Warcraft
X³: Reunion
X²: The Threat
This table charts the 3D Studio release history, starting with the first version created by the Yost Group for MS-DOS and published by Autodesk in 1990.
Version Platform Codename Release date Significant changes
3D Studio DOS MS-DOS 1990
3D Studio DOS 2 MS-DOS 1992
3D Studio DOS 3 Windows 1993
3D Studio DOS 4 Windows 1994
3D Studio MAX 1.0 Windows Jaguar April 1996 was officially announced at Siggraph 1995 and shipped to users in April 1996. At the same time, the Autodesk Multimedia Division was rebranded as Kinetix, a division of Autodesk. Thus the full name of the official product was Kinetix 3D Studio MAX. The product contained about the same feature set as 3D Studio DOS R4 but implemented all tools using a completely new object-oriented, procedural modeling paradigm featuring the Modifier Stack, a easier to use linear version of the Prisms/Houdini procedural pipeline. Some elements like the Material Editor and the animation controller system were largely enhanced compared to the DOS version, and the render subsystem allowed for volumetric effects and 3rd party plug-in renderers (which started appearing shortly after the first release - RayStudio and RayMax being the first two available). Release 1.0 required Windows NT 3.51 and supported the first 3D Labs GLiNT hardware accelerator cards available for the PC via custom Heidi drivers.
There were two point updates - 1.1 and 1.2. The SDK shipped with 1.1. 1.2 was an update to support WinNT 4 which featured the Windows95-style UI.
3D Studio MAX R2 Windows Athena September 1997 was officially announced as Siggraph 1997 and included over thousand new features and workflow improvements. The most notable additions were:
Ray-tracing in the Scanline renderer via Raytrace materials and maps developed by Blur Studio's Steven Blackmon and Scott Kirvan (who later split to form Splutterfish and develop another popular renderer - the Brazil r/s).
Lens Effects Post Effects licensed from Digimation
NURBS modeling tools
MAXScript built-in programming language
OpenGL support.
There was one point release - 2.5. It was the first and only non-free point release in the history of 3D Studio and included among other enhancements NURBS additions (support for Trims) and VRML import support.
3D Studio MAX R3 Windows Shiva June 1999 was announced at the Game Developers Conference 1999 and was released in June 1999. It was the last version to be published under the Kinetix logo, although the division was already merged with Discreet Logic but had no Corporate Identity design yet. The core of the program was largely rewritten to allow better integration of MAXScript and the Scanline Renderer was enhanced with support for pluggable Anti-Alias filters and Supersamplers. The User Interface was redesigned to support larger true-color icons on customizable tabbed toolbars where custom MacroScripts could be placed by the user.
The point update to 3.1 is considered by many the most stable version of the software in its history.
Discreet 3dsmax 4 Windows Magma July 2000 was initially announced at Siggraph 2000 in New Orleans in an early technology demo. It featured among many other things:
a new IK system
QuadMenus context menus and a unified ActionItems UI customization system
ActiveShade render preview mode
a redesigned Modifier Stack (Stack View) with support for Drag And Drop
new Editable Poly modeling toolset
DirectX Shader support in viewports
ActiveX support in scripted rollouts
MultiRes mesh optimization based on Intel technology
There were two point releases to individual customers - 4.1 and 4.2, and a special 4.3 update which was for Educational users (schools, universities) only.
Discreet 3dsmax 5 Windows July 2002 was the first release ever to support the plug-in format of the previous version. Plug-ins developed for 3dsmax 4 could be used in 5 without a recompile, while both 2 and 3 required completely new versions. The biggest addition to 3dsmax 5 were a 3rd party renderer - mental ray - and the Advanced Lighting sub-system of the Scanline Renderer where two new plug-ins were introduced - a brute-force Global Illumination module called Light Tracer and a Radiosity module based on further research by the developers of Lightscape. (Historical note: Lightscape was acquired by Discreet Logic a couple of years before the Autodesk acquisition.) This also incl. Photometric and Day lights support. Further additions were:
the inclusion of Reactor (previously a separate plug-in published by Discreet based on the HAVOK dynamics engine)
Set Key animation mode
a refactored Track View with Curve Editor and Dope Sheet modes and
an enhanced UVW Unwrap editor
Render To Texture feature
New Named Selection Sets editor
New Transform gizmos
Character Assembly and Bone Tools
Spline IK
Gimbal rotation mode
Auto-Tangent interpolation
Improved Skin Modifier with Weight Table
Improved HSDS modifier UI
Support for Layers (taken from 3ds VIZ)
Ink'n'Paint Material
Translucent shader
On the human resources side, it is interesting to note that the product was developed under Chris Ford, previously senior Maya product manager who moved to Discreet when Alias dropped Wavefront. (He is now PRman business director at Pixar). Other related 3D Trivia: Bob Bennett, previously product manager for 3d Studio DOS, was Maya Development Manager for many years until the Alias acquisition by Autodesk - he is now with Luxology.
There were three point updates - 5.1, 5.1SP1 and 5.5 (the latter was the extended version with the Particle Flow extensions).
Discreet 3dsmax 6 Windows July 2003 once again required recompiled plug-ins (which later would be usable in 7 and 8). The main new features were:
Particle Flow (previously shipped as an Extension to 5 for users on subscription),
a refactored Schematic View
Shell modifier
new Vertex Paint
Reactor 2 dynamics
network support for Render To Texture
Discreet 3dsmax 7 Windows August 2004 was an evolutionary update on top of the 3dsmax 6 core. Main new features were:
new Editable Poly tools incl. Bridge, Deform and Relax painting, Soft Selections Painting, Preserve UVs option etc.
new Edit Poly modifier which was supposed to ship as Extension to 6 but made it into 7.
Support for Normal mapping generation and rendering
mental ray 3.3, incl. Sub-Surface Scattering and Ambient Occlusion shaders and Render To Texture support
Per-Pixel camera mapping
Flat shaded view
Character Studio 4.3 included in the base package
SkinMorph and SkinWrap modifiers
TurboSmooth modifier
Parameter Collector
Refactored Reaction controller (formerly known as Reactor controller)
Walk-Thru mode for First Person navigation in the viewports.
Autodesk 3ds Max 8 Windows September 2005 was published in the Fall of 2005 and was the first release in the history of the product not to break the SDK compatibility in a 3rd major update - in other words, plug-ins from 6 and 7 could be used in 8 without the need for a recompile. Main new features were:
Asset Tracking with support for 3rd party solutions and Autodesk Vault shipping with the package.
Enhanced XRefs
MAXScript Debugger
Support for Scene States
Hair and Fur (shipped as Extension to 7 earlier that year, based on Joe Alter's Shave & Haircut)
Cloth (also available as Extension to 7, based on Size8's ClothFX, formerly known as Stitch)
Editable Poly enhancements - Shift Ring and Loop, better Bridge and Edge Connect, Open Chamfers option, clean removal of edges.
Enhanced Skin tools incl. Grow and Shrink, Loop and Ring, Weight Tool
Enhanced Unwrap UVW with Pelt Mapping support, better Relax options and Render Template tool
Sweep modifier and enhanced spline options incl. rectangular cross-sections
Brush Presets
Real-world map scale
Motion Mixer support for non-biped objects
Autodesk 3ds Max 9 Windows July 2006 was the first release to include both 32 bit and 64 bit builds of the software. It shipped to customers in October 2006 and required once again recompiled plug-ins due to the switch to a newer Visual Studio compiler and because the MaxSDK6 was getting old and was in need for an update to fix long-standing bugs. Major new features:
Project Path support incl. support for relative paths
Proxy Textures Manager
.NET support in MAXScript incl. classes, objects and UI controls.
ProBoolean and ProCutter (shipped as Extension to 8, based on PowerBooleans 3rd party plug-in), enhanced in this version with MAXScript exposure of ProCutter.
HAVOK 3 engine support in addition to the existing 2
better mental ray 3.5 integration with support for Physical sky and sun, Arch.&Design shaders and more.
Faster screen redraws in Direct3D mode incl. incremental D3D Mesh cache updates, faster spline redraws and more
Viewport Stats option for all viewports.
New Hidden Line viewport shading mode
Support for CG shaders
Animation Layers
Hair styling in the viewport, support for reflections
Updated PointCache incl. interoperability with Maya 8 (which uses the same cache format)
Better interoperability via FBX
The following is a list of some of the companies using 3D Studio Max, although most of them not exclusively.
3eyegroup Animation Studios
3D Architectural Solutions (3DAS)
Animal Logic
American Ramp Company
Atari
Bethesda Softworks
BioWare Corp
Blizzard Entertainment
Blur
Bungie
CafeFX
CapAlpha
CassataGames
CodeBaby
Computer Cafe
Deep Fried Entertainment
Digital Dimension
Digital Domain
Dreamscape Imagery/Uncharted Territory
Eugen Systems
FX Group
Frantic Films
Harmonix
Hydraulx
Industrial Light and Magic (ILM)
Interactive Technologies, Inc. - Cincinnati
Matte World Digital
mertens3d
Midway Games
Mill Film
Miller Hare
Mythic Entertainment
Next Level Games
PG-Creations
Pixomondo
RedOctane
Relic Entertainment
Ring of Fire Studios
Rockstar Games
Scanline
Silent Asylum
Simutronics
STAR Network
Super78
RN Brasil
Relic Entertainment
The Orphanage
Thorp Modelmakers
Ubisoft
Uncharted Territory
unexpected
Walgreens Co
Zoic Studios
This
Disculpen pero conmo vas a comparar un software de 3,495 Dolares, y 3.5 gb de programa con un programa gratuito, de 8 megas. sin mesionar el curriculum de 3d max. (http://en.wikipedia.org/wiki/List_of_Movies_made_with_help_of_3DS_Max), no niego que Blender es interesante pero no hay punto de comparacion, y estoy de acuerdo que Autodesk no esta sacando versiones mas innovadoras pero comparar Blender Con 3d Max, es inpensable.
The following is a list of some of the films which used 3ds Max software in some of the visual effects shots:
Battlefield Earth
Black Hawk Down
Blade: Trinity
Cats & Dogs
Die Another Day
Dr. Dolittle 2
Driven
Final Destination 2
Harry Potter and the Prisoner of Azkaban
Harry Potter and the Goblet of Fire
Hellboy
I, Robot
Jurassic Park
K-19: The Widowmaker
Lara Croft: Tomb Raider
Lost in Space
Mighty Joe Young
Minority Report
Mission: Impossible II
Panic Room
Paycheck
Planet of the Apes
Reign of Fire
Scooby-Doo 2: Monsters Unleashed
Sin City
Sky Captain and the World of Tomorrow
Spider-Man 3
Star Wars: Episode III Revenge of the Sith
Swordfish
The Cathedral
The Core
The Day After Tomorrow
The Green Mile
The Incredibles
The Italian Job
The Last Samurai
The Majestic
The Matrix Reloaded
The Mummy
The Thirteenth Floor
The Truman Show
(T)Raumschiff Surprise ? Periode 1
X-Men
X-Men 2
X-Men 3
300
Lo de "sheet" és un decir, pero es verdad que se enpeñan en sacar versiones por cuestion de marketing, para vender vamos, que por cuestion de presentar un producto renovado y con mejoras sustanciales!
Enfin.... Blender rules! hehe
Para los que no lo conozcais, miraros el link de este soft 3d cuyo instalable son sólo 8 megas! ;) Os lo recomiendo
ventdaval
¿a cuanto la docena josue? :P
script
Diossssss, este josue-vertex de ande ha salido! Nos acaba de hacer una tesis de 3d max que te cagas.Jajajjaa.
Ponerle una chapita a este post que fijo le sirve a alguien que este haciendo cursos de 3D y tenga que presentar tesis o trabajo final, xDDDDD
Pues el Maya Unlimited cuesta 7900 euros asín que a ve quien gana!!!Me parto.
Estoy con Gawl.Amén, y encima ya estamos cansados de decirlo.:)
chicote
josue-vertex
Disculpen pero conmo vas a comparar un software de 3,495 Dolares, y 3.5 gb de programa con un programa gratuito, de 8 megas.
Eh, que mi programa pesa 3 gigas, cuidao!!! Eh, cuidao, eh!!
JUASSSSSS
Usuario desconocido
Sigue siendo Windows only? No interesa.
samuel_mad111
yo no voy a ntrar a polemizar, pero no se puede medir la calidad de un software por su precio o por su peso (en megas o Gigas).
Blender es tan valido como Max y lo ha demostrado, y como decimos siempre: No es el software sino el operador que esta detras :)
canape
josue-vertex voy a entrar a polemizar contigo, no te has parado a pensar, que en muchas de esas peliculas discreet haya producido un poco de la pelicula , con pasta y no con software para que luego la gente se lo crea a pies juntillas que lo han hecho con el mismo soft que tu te bajas pirata.
esa <em>lista de las peliculas</em> hechas en max la sacan siempre todos los talibanes del horrible y bugoso hijo de discreet.
Usuario desconocido
josue-vertex, este tipo de mensajes, ¿no podrían ser mejor enlaces a páginas de información externas? Así no hay quien lea un foro.
josuevertex
http://upload.wikimedia.org/wikipedia/en/thumb/e/e9/Max9interface.JPG/800px-Max9interface.JPG
josuevertex
The following is a list of some games developed using 3ds Max.
Act of War: Direct Action
Act of War: High Treason
Area 51 (2005 first-person shooter)
Armies of Exigo
Battlefield 1942
Battlefield Vietnam
Black & White
Call of Duty
C&C Renegade
C&C3 Tiberium wars
Company of Heroes
Close Combat
Crysis
Darwinia
Darkwatch
Dark Age of Camelot
Dark Sector
Deus Ex: Invisible War
Diablo II
Dink Smallwood
Dreamfall: The Longest Journey
Empire Earth
EyeToy: AntiGrav
Far Cry
F.E.A.R
FlatOut
Forza Motorsport
Ghost Recon
Gears of War
GTA III
Guild Wars
Half-Life
Halo: Combat Evolved
Halo 2
King Kong
Mafia
Mass Effect
Lineage II
The Battle for Middle-earth II
The Lord of the Rings
Max Payne
Medal of Honor
Metal Gear Solid: The Twin Snakes
Myst III: Exile
Myst IV: Revelation
Need for Speed
Jade Empire
Pariah
Prince of Persia: The Two Thrones
Red Faction
Rome: Total War
Serious Sam
Splinter Cell
Star Trek: Legacy
Star Trek Elite Force II
Star Trek Voyager Elite Force
Star Wars: Empire at War
Supreme Commander
The Elder Scrolls IV: Oblivion
The Longest Journey
The Matrix: Path of Neo
Tomb Raider
Tomb Raider II
Tomb Raider III: Adventures of Lara Croft
Tomb Raider: The Last Revelation
Tomb Raider: Chronicles
Tomb Raider: Legend
Tony Hawk's Pro Skater
Too Human
True Crime: Streets of LA
True Crime: New York City
Unreal
Unreal Championship
Unreal Tournament
Unreal Tournament 2003
Unreal Tournament 2004
Unreal Tournament 3
Warcraft 3
Warhammer 40,000: Dawn of War
Warhammer 40,000: Dawn of War Winter Assault
Warhammer 40,000: Dawn of War Dark Crusade
World of Warcraft
X³: Reunion
X²: The Threat
josuevertex
This table charts the 3D Studio release history, starting with the first version created by the Yost Group for MS-DOS and published by Autodesk in 1990.
Version Platform Codename Release date Significant changes
3D Studio DOS MS-DOS 1990
3D Studio DOS 2 MS-DOS 1992
3D Studio DOS 3 Windows 1993
3D Studio DOS 4 Windows 1994
3D Studio MAX 1.0 Windows Jaguar April 1996 was officially announced at Siggraph 1995 and shipped to users in April 1996. At the same time, the Autodesk Multimedia Division was rebranded as Kinetix, a division of Autodesk. Thus the full name of the official product was Kinetix 3D Studio MAX. The product contained about the same feature set as 3D Studio DOS R4 but implemented all tools using a completely new object-oriented, procedural modeling paradigm featuring the Modifier Stack, a easier to use linear version of the Prisms/Houdini procedural pipeline. Some elements like the Material Editor and the animation controller system were largely enhanced compared to the DOS version, and the render subsystem allowed for volumetric effects and 3rd party plug-in renderers (which started appearing shortly after the first release - RayStudio and RayMax being the first two available). Release 1.0 required Windows NT 3.51 and supported the first 3D Labs GLiNT hardware accelerator cards available for the PC via custom Heidi drivers.
There were two point updates - 1.1 and 1.2. The SDK shipped with 1.1. 1.2 was an update to support WinNT 4 which featured the Windows95-style UI.
3D Studio MAX R2 Windows Athena September 1997 was officially announced as Siggraph 1997 and included over thousand new features and workflow improvements. The most notable additions were:
Ray-tracing in the Scanline renderer via Raytrace materials and maps developed by Blur Studio's Steven Blackmon and Scott Kirvan (who later split to form Splutterfish and develop another popular renderer - the Brazil r/s).
Lens Effects Post Effects licensed from Digimation
NURBS modeling tools
MAXScript built-in programming language
OpenGL support.
There was one point release - 2.5. It was the first and only non-free point release in the history of 3D Studio and included among other enhancements NURBS additions (support for Trims) and VRML import support.
3D Studio MAX R3 Windows Shiva June 1999 was announced at the Game Developers Conference 1999 and was released in June 1999. It was the last version to be published under the Kinetix logo, although the division was already merged with Discreet Logic but had no Corporate Identity design yet. The core of the program was largely rewritten to allow better integration of MAXScript and the Scanline Renderer was enhanced with support for pluggable Anti-Alias filters and Supersamplers. The User Interface was redesigned to support larger true-color icons on customizable tabbed toolbars where custom MacroScripts could be placed by the user.
The point update to 3.1 is considered by many the most stable version of the software in its history.
Discreet 3dsmax 4 Windows Magma July 2000 was initially announced at Siggraph 2000 in New Orleans in an early technology demo. It featured among many other things:
a new IK system
QuadMenus context menus and a unified ActionItems UI customization system
ActiveShade render preview mode
a redesigned Modifier Stack (Stack View) with support for Drag And Drop
new Editable Poly modeling toolset
DirectX Shader support in viewports
ActiveX support in scripted rollouts
MultiRes mesh optimization based on Intel technology
There were two point releases to individual customers - 4.1 and 4.2, and a special 4.3 update which was for Educational users (schools, universities) only.
Discreet 3dsmax 5 Windows July 2002 was the first release ever to support the plug-in format of the previous version. Plug-ins developed for 3dsmax 4 could be used in 5 without a recompile, while both 2 and 3 required completely new versions. The biggest addition to 3dsmax 5 were a 3rd party renderer - mental ray - and the Advanced Lighting sub-system of the Scanline Renderer where two new plug-ins were introduced - a brute-force Global Illumination module called Light Tracer and a Radiosity module based on further research by the developers of Lightscape. (Historical note: Lightscape was acquired by Discreet Logic a couple of years before the Autodesk acquisition.) This also incl. Photometric and Day lights support. Further additions were:
the inclusion of Reactor (previously a separate plug-in published by Discreet based on the HAVOK dynamics engine)
Set Key animation mode
a refactored Track View with Curve Editor and Dope Sheet modes and
an enhanced UVW Unwrap editor
Render To Texture feature
New Named Selection Sets editor
New Transform gizmos
Character Assembly and Bone Tools
Spline IK
Gimbal rotation mode
Auto-Tangent interpolation
Improved Skin Modifier with Weight Table
Improved HSDS modifier UI
Support for Layers (taken from 3ds VIZ)
Ink'n'Paint Material
Translucent shader
On the human resources side, it is interesting to note that the product was developed under Chris Ford, previously senior Maya product manager who moved to Discreet when Alias dropped Wavefront. (He is now PRman business director at Pixar). Other related 3D Trivia: Bob Bennett, previously product manager for 3d Studio DOS, was Maya Development Manager for many years until the Alias acquisition by Autodesk - he is now with Luxology.
There were three point updates - 5.1, 5.1SP1 and 5.5 (the latter was the extended version with the Particle Flow extensions).
Discreet 3dsmax 6 Windows July 2003 once again required recompiled plug-ins (which later would be usable in 7 and 8). The main new features were:
Particle Flow (previously shipped as an Extension to 5 for users on subscription),
a refactored Schematic View
Shell modifier
new Vertex Paint
Reactor 2 dynamics
network support for Render To Texture
Discreet 3dsmax 7 Windows August 2004 was an evolutionary update on top of the 3dsmax 6 core. Main new features were:
new Editable Poly tools incl. Bridge, Deform and Relax painting, Soft Selections Painting, Preserve UVs option etc.
new Edit Poly modifier which was supposed to ship as Extension to 6 but made it into 7.
Support for Normal mapping generation and rendering
mental ray 3.3, incl. Sub-Surface Scattering and Ambient Occlusion shaders and Render To Texture support
Per-Pixel camera mapping
Flat shaded view
Character Studio 4.3 included in the base package
SkinMorph and SkinWrap modifiers
TurboSmooth modifier
Parameter Collector
Refactored Reaction controller (formerly known as Reactor controller)
Walk-Thru mode for First Person navigation in the viewports.
Autodesk 3ds Max 8 Windows September 2005 was published in the Fall of 2005 and was the first release in the history of the product not to break the SDK compatibility in a 3rd major update - in other words, plug-ins from 6 and 7 could be used in 8 without the need for a recompile. Main new features were:
Asset Tracking with support for 3rd party solutions and Autodesk Vault shipping with the package.
Enhanced XRefs
MAXScript Debugger
Support for Scene States
Hair and Fur (shipped as Extension to 7 earlier that year, based on Joe Alter's Shave & Haircut)
Cloth (also available as Extension to 7, based on Size8's ClothFX, formerly known as Stitch)
Editable Poly enhancements - Shift Ring and Loop, better Bridge and Edge Connect, Open Chamfers option, clean removal of edges.
Enhanced Skin tools incl. Grow and Shrink, Loop and Ring, Weight Tool
Enhanced Unwrap UVW with Pelt Mapping support, better Relax options and Render Template tool
Sweep modifier and enhanced spline options incl. rectangular cross-sections
Brush Presets
Real-world map scale
Motion Mixer support for non-biped objects
Autodesk 3ds Max 9 Windows July 2006 was the first release to include both 32 bit and 64 bit builds of the software. It shipped to customers in October 2006 and required once again recompiled plug-ins due to the switch to a newer Visual Studio compiler and because the MaxSDK6 was getting old and was in need for an update to fix long-standing bugs. Major new features:
Project Path support incl. support for relative paths
Proxy Textures Manager
.NET support in MAXScript incl. classes, objects and UI controls.
ProBoolean and ProCutter (shipped as Extension to 8, based on PowerBooleans 3rd party plug-in), enhanced in this version with MAXScript exposure of ProCutter.
HAVOK 3 engine support in addition to the existing 2
better mental ray 3.5 integration with support for Physical sky and sun, Arch.&Design shaders and more.
Faster screen redraws in Direct3D mode incl. incremental D3D Mesh cache updates, faster spline redraws and more
Viewport Stats option for all viewports.
New Hidden Line viewport shading mode
Support for CG shaders
Animation Layers
Hair styling in the viewport, support for reflections
Updated PointCache incl. interoperability with Maya 8 (which uses the same cache format)
Better interoperability via FBX
josuevertex
The following is a list of some of the companies using 3D Studio Max, although most of them not exclusively.
3eyegroup Animation Studios
3D Architectural Solutions (3DAS)
Animal Logic
American Ramp Company
Atari
Bethesda Softworks
BioWare Corp
Blizzard Entertainment
Blur
Bungie
CafeFX
CapAlpha
CassataGames
CodeBaby
Computer Cafe
Deep Fried Entertainment
Digital Dimension
Digital Domain
Dreamscape Imagery/Uncharted Territory
Eugen Systems
FX Group
Frantic Films
Harmonix
Hydraulx
Industrial Light and Magic (ILM)
Interactive Technologies, Inc. - Cincinnati
Matte World Digital
mertens3d
Midway Games
Mill Film
Miller Hare
Mythic Entertainment
Next Level Games
PG-Creations
Pixomondo
RedOctane
Relic Entertainment
Ring of Fire Studios
Rockstar Games
Scanline
Silent Asylum
Simutronics
STAR Network
Super78
RN Brasil
Relic Entertainment
The Orphanage
Thorp Modelmakers
Ubisoft
Uncharted Territory
unexpected
Walgreens Co
Zoic Studios
This
josuevertex
Disculpen pero conmo vas a comparar un software de 3,495 Dolares, y 3.5 gb de programa con un programa gratuito, de 8 megas. sin mesionar el curriculum de 3d max. (http://en.wikipedia.org/wiki/List_of_Movies_made_with_help_of_3DS_Max), no niego que Blender es interesante pero no hay punto de comparacion, y estoy de acuerdo que Autodesk no esta sacando versiones mas innovadoras pero comparar Blender Con 3d Max, es inpensable.
The following is a list of some of the films which used 3ds Max software in some of the visual effects shots:
Battlefield Earth
Black Hawk Down
Blade: Trinity
Cats & Dogs
Die Another Day
Dr. Dolittle 2
Driven
Final Destination 2
Harry Potter and the Prisoner of Azkaban
Harry Potter and the Goblet of Fire
Hellboy
I, Robot
Jurassic Park
K-19: The Widowmaker
Lara Croft: Tomb Raider
Lost in Space
Mighty Joe Young
Minority Report
Mission: Impossible II
Panic Room
Paycheck
Planet of the Apes
Reign of Fire
Scooby-Doo 2: Monsters Unleashed
Sin City
Sky Captain and the World of Tomorrow
Spider-Man 3
Star Wars: Episode III Revenge of the Sith
Swordfish
The Cathedral
The Core
The Day After Tomorrow
The Green Mile
The Incredibles
The Italian Job
The Last Samurai
The Majestic
The Matrix Reloaded
The Mummy
The Thirteenth Floor
The Truman Show
(T)Raumschiff Surprise ? Periode 1
X-Men
X-Men 2
X-Men 3
300
beats
Lo de "sheet" és un decir, pero es verdad que se enpeñan en sacar versiones por cuestion de marketing, para vender vamos, que por cuestion de presentar un producto renovado y con mejoras sustanciales!
Enfin.... Blender rules! hehe
Para los que no lo conozcais, miraros el link de este soft 3d cuyo instalable son sólo 8 megas! ;) Os lo recomiendo
http://www.blender.org/
ventdaval
y arrastrando muchos bugs desde la 1ra version max... se parece un poco a Flash, no? :P
dagi3d
lo del 3dstudio max siempre me ha parecido como el videojuego del Fifa, que sacan una versión cada año sí o sí :P