@kennyruiz
No I'm not. I would be lying if I said yes. To be honest it's not what I had in mind even by far. It doesn't take much to realize that on the one hand, the desire to want to create, not the desire to draw, could do with me. In other words, I didn't take my time to plan it and I was constantly improvising. This lack of advance planning has given this result. Is it wrong? No, I don't think so, but I won't say that it's entirely right either.
I believe that in this work, I can always get positive readings, although at first it does not seem so.
The first point, contrary to what is indicated to "take my time", would be rather, have a clear idea. I didn't have it, because I even changed projects and that, not only facing the outside, but facing myself, makes me know that I don't have an idea of what I want to tell and draw.
At this point I must indicate or quote one of my illustrators, who fascinated me when I was a teenager, and was responsible for his video game covers, who bought me a certain large number of 8-bit games, and he said in short , that "what is consumed is produced" (he really says it in a more crude way, but in short it is this)
It would be convenient for me to consume more material of what freaks me out.
If I am freaked out by what the Yokai, Junji Ito and Cthulhu are, then consume more material than what I want to draw.
So first point: Have a clear idea. (Now I have the idea of what I want to tell a bit clearer), and consume material from what to tell and draw.
Second point, have a good base. At this point, other mangakas and cartoonists have later helped me with this project. I have learned several very useful and valuable lessons through them. Having a base is very important, and it is the starting point to work.
Two points on this topic:
1. the base, has an open concept, so it can always be modifiable (it does not mean that it is mandatory)
2. The base has all the essence of what you are going to work with, but since it is modifiable, it will always be susceptible to having added attachments
The third point, regarding character design, there is no character creation rule. I have met authors who start their stories with careful planning, and others who nevertheless have a folder full of notes on all kinds of paper, from fridge notes to cafeteria napkins. However, although there are many methods, the bases are always the same.
"I up the ante" by adding that when working on the characters' expressions, do so with their personalities in mind. Joy, fear, anger, although common, each character will express them in a certainly different way.
All these points are some of those that I have valued after these pages. They are not the only ones. I could cite the entire list, but I know it is very long. Yes, I can, however, say the good things that have been in this work.
I have a leading cast that I'm still working on and I know, because I'm 120% convinced that they're going to be great characters.
To the main cast that I present, being Azumi, the kitsune (in this story she was called Momo) and Jubei, the nekomata, I add a small Kappa, who is the comic element. And it is the core of characters in this story. I have a game to continue with.
Also, after finishing these pages I had many months of reflection, where my perspective of life in general changed and also regarding the story that I present in this project.
I promise to continue working on "ORIGAMI" and start over almost from the beginning with a new vision and more dedication to this work.
If you ask me if I have learned anything during this course, I will tell you that I have learned a lot. I have learned above all to have an essential working method, among other things. I thank you very much, Thank you, for everything you have taught me and I tell you from my heart. Before doing this course, I was perfectly drowning in a glass of water.
In short, without much more that I can add, just reiterate that I will continue working on this manga, which I will share in the forums from a new project in Domestika and thank you again.
2 comments
kennyruiz
Teacher PlusWe are entering this world.
The final style is very original, we have to go further to see where all this leads us.
are you happy with the result?
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kabuki
@kennyruiz
No I'm not. I would be lying if I said yes. To be honest it's not what I had in mind even by far. It doesn't take much to realize that on the one hand, the desire to want to create, not the desire to draw, could do with me. In other words, I didn't take my time to plan it and I was constantly improvising. This lack of advance planning has given this result. Is it wrong? No, I don't think so, but I won't say that it's entirely right either.
I believe that in this work, I can always get positive readings, although at first it does not seem so.
The first point, contrary to what is indicated to "take my time", would be rather, have a clear idea. I didn't have it, because I even changed projects and that, not only facing the outside, but facing myself, makes me know that I don't have an idea of what I want to tell and draw.
At this point I must indicate or quote one of my illustrators, who fascinated me when I was a teenager, and was responsible for his video game covers, who bought me a certain large number of 8-bit games, and he said in short , that "what is consumed is produced" (he really says it in a more crude way, but in short it is this)
It would be convenient for me to consume more material of what freaks me out.
If I am freaked out by what the Yokai, Junji Ito and Cthulhu are, then consume more material than what I want to draw.
So first point: Have a clear idea. (Now I have the idea of what I want to tell a bit clearer), and consume material from what to tell and draw.
Second point, have a good base. At this point, other mangakas and cartoonists have later helped me with this project. I have learned several very useful and valuable lessons through them. Having a base is very important, and it is the starting point to work.
Two points on this topic:
1. the base, has an open concept, so it can always be modifiable (it does not mean that it is mandatory)
2. The base has all the essence of what you are going to work with, but since it is modifiable, it will always be susceptible to having added attachments
The third point, regarding character design, there is no character creation rule. I have met authors who start their stories with careful planning, and others who nevertheless have a folder full of notes on all kinds of paper, from fridge notes to cafeteria napkins. However, although there are many methods, the bases are always the same.
"I up the ante" by adding that when working on the characters' expressions, do so with their personalities in mind. Joy, fear, anger, although common, each character will express them in a certainly different way.
All these points are some of those that I have valued after these pages. They are not the only ones. I could cite the entire list, but I know it is very long. Yes, I can, however, say the good things that have been in this work.
I have a leading cast that I'm still working on and I know, because I'm 120% convinced that they're going to be great characters.
To the main cast that I present, being Azumi, the kitsune (in this story she was called Momo) and Jubei, the nekomata, I add a small Kappa, who is the comic element. And it is the core of characters in this story. I have a game to continue with.
Also, after finishing these pages I had many months of reflection, where my perspective of life in general changed and also regarding the story that I present in this project.
I promise to continue working on "ORIGAMI" and start over almost from the beginning with a new vision and more dedication to this work.
If you ask me if I have learned anything during this course, I will tell you that I have learned a lot. I have learned above all to have an essential working method, among other things. I thank you very much, Thank you, for everything you have taught me and I tell you from my heart. Before doing this course, I was perfectly drowning in a glass of water.
In short, without much more that I can add, just reiterate that I will continue working on this manga, which I will share in the forums from a new project in Domestika and thank you again.
Thank you
Like I said, I've learned a lot.
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