Karakterontwerp in Cinema 4D: van schets tot 3D-print
Eindproject van de cursus
Een cursus van Aarón Martínez
Over het eindproject van de cursus: Karakterontwerp in Cinema 4D: van schets tot 3D-print
Design of characters in Cinema 4D: from sketch to 3D printing
“Congratulations, you have come to the end, thank you very much for participating in this course and discover how easy it is to go from a sketch on paper to a real character, who lives like us in the world of atoms :) These are the things we've been talking about and doing: - Understand my work and that of other designers and illustrators who inspire me. - Theory and basic 3D concepts. - Basic 3D tools that can be combined with Cinema 4D. - Introduction to Cinema 4D creating a family of objects to practice. - Sketch of the character (body and head variants). - Generate the character in Cinema 4D - Creating a context for the character in Cinema 4D - Generation of materials and textures in Cinema 4D - Render of the character applying the materials and textures - Preparation of printing formats - Export to print on a 3D printer - Introduction to 3D printers - Character impression Probably by now you have your 3D character printed it is time to take some photos and share the images in your final project. If not, go ahead and start the process and share all your practices and doubts in the forum. Happy 3D printing :)”
Samenvatting van de cursus: Karakterontwerp in Cinema 4D: van schets tot 3D-print
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Categorie
3D en animatie -
Software
Adobe Illustrator, Adobe Photoshop, Cinema 4D, V-Ray -
Domeinen
3D, 3D-animatie, 3D-karakterontwerp, Traditionele illustratie

Aarón Martínez
Een cursus van Aarón Martínez
Aarón Martínez is an illustrator and designer specializing in 3D and industrial design. His work is incredibly varied, ranging from the creation of images for printed media to web design and 3D printing.
In his spare time, he enjoys creating characters and their worlds, basing his ideas on the question, "What do they do when no one is watching?" He enjoys playing with words and contradictions and always tries to add a surreal touch to his storytelling.
Aarón also enjoys observing the small details of things because it helps him understand how to model. Although most of his projects are destined for print or web, he treats each piece as if it were going to be physically reproduced in 3 dimensions.
He has worked for Coca-Cola, Nike, Miroculus, and Aquacific, among others.
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- Audio: Spaans
- Spaans · Engels · Portugees
- Niveau: Beginner
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