
In the application store there are thousands ... many applications! But let's be honest: only a tiny percentage are well posed, in such a way, that they are successful and used by users.
In this course of José Vittone and Javier Cuello you will learn the bases so that your app is not one of the heap, but one that really stands out from the others for being easy to use, useful and pleasant. Do not worry, through the contents of the course we will be advancing step by step in all stages of the design of an iPhone application, with everything you need to know.
We will go from the initial idea, through the definition of wireframes and prototyping, to those little visual details of the interface that are never taken into account, but if you design them well, you will get a big difference with your app.
15 lessen & 14 aanvullende bronnen

5 minuten, 48 seconden

7 minuten, 11 seconden

3 minuten, 36 seconden

3 minuten, 14 seconden

17 minuten, 21 seconden

14 minuten, 12 seconden
We will start with a conceptualization part, where we will see the key points so that our app idea has that "something" different from the others. Once we are clear about the purpose of our app, we will go through wireframing stages on paper and we will make an interactive prototype to test the navigation.
Finally we will design the interface of the app and test the design directly on the mobile. In each of these stages we will see the best practices and secrets to make the app easy to use and at the same time have a dazzling visual design.
We will use specific tools for mobile design such as the POP application for rapid prototyping, Sketch for the interface design and Keynote to test some small transitions.
It is important to clarify that we will only learn the design of utilitarian apps. In this course we will NOT learn to design widgets or video games and we will not talk about code issues either.
At the end of the course we will have designed an iPhone app. We have chosen a kitchen app because it has a diversity of screens. You can choose the app idea you want and develop it based on what we will learn.

The course is designed for enthusiastic designers who want to enter the world of applications and learn to design functional and well-finished apps. All those who dare to make mistakes, learn from the error and try again can do this course. If you have designed a mobile application before, this course will help you raise the bar in your next challenges.
We're going to need you to have paper and a marker. An iPhone mobile with the apps "POP - Prototyping on Paper" and "Sketch Mirror" *, already installed. A computer with "Sketch 3", or "Photoshop" or "Fireworks". We recommend using Sketch because it has tools that will make your work easier when designing for mobile. When focusing on the details we will use "Keynote" but you could also use "After Effects" or "Flash".
Recomendado..
Well planned, structured , quite comprehensive..thanks
This is a great course to use as a planning tool when you want to design an app. I am finding it really helpful to connect all the areas of an app (that I would not have considered) together. I hope there is a second one to actually create the app in code. :)
look promising
Very user-centred. I’m finding it very down to earth as this is for beginners. I would like if the previous comment would specify what content is obsolete so they could update it.

Introduction to mobile design
Concept and architecture
Visual design
Looking for the detail
Eindproject
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Dankzij de hoge kwaliteit van de video's mis je geen enkel detail. Dankzij de onbeperkte toegang kun je de lessen zo vaak bekijken als nodig is om je vaardigheden te perfectioneren.
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This course teaches you how to conceptualize, design, and prototype mobile recipe apps by integrating user research, benchmarking, screen architecture, wireframes, interactive prototypes, and visual specs ready for development.
No prior experience is needed. The course is aimed at people with basic design knowledge or an interest in mobile app development and UX/UI.
To get the most out of the course, it’s recommended to have Sketch and Keynote, plus access to mobile devices for testing. Tools like FontSpy and rapid prototyping apps are also used.
You’ll learn how to analyze and organize recipe information, define metadata, design key screens, and structure content to make navigation and recipe searching easy.
The course teaches qualitative methods like interviews and observation to uncover real user needs, habits, and pain points in the kitchen.
You’ll learn how to analyze similar apps, spot opportunities for improvement and innovation, and differentiate your app from competitors through benchmarking.
The course covers how to map out architecture, define logical flows, prioritize actions, and link main screens for an intuitive user experience.