BLENDER GAME ENGINE 2013-2015
de HIGINIO GALLEGO JIMÉNEZ @fantasticuniverse
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My first steps with BLENDER GAME ENGINE.
It´s only a little practice to see the possibilities of blender.
3D MODEL CHARACTER:
- Low poly made in 3DS MAX (5.000 triangles).
- High poly made in ZBRUSH.
- Diffuse map made in PHOTOSHOP.
- Normal bump made in ZBRUSH.
- Rigging, skinning and animation made in BLENDER.
ENVIRONMENTS:
- All objects made in BLENDER.
- Diffuse map download INTERNET.
- Normal bump made in PHOTOSHOP whit filter "NVIDIA TOOLS / NormalMapFilter".



New changes in 2015:
- Bookmarks articles. (made with Python - based tutorial from BLENDERGURU)
- Start Text Level. (made with Python - based tutorial from BLENDERGURU)
- Added Fog .
- Added radar.
- Added character textured lighting.
- Added new 2d filter Motion Blur.
- Added new 2d filter Noise. (made with Python - based tutorial from BLENDERARTISTS)
- Added new 2d filter Lighting. (made with Python - based tutorial from BLENDERARTISTS)

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