
Zigor Samaniego, who you may know from other Domestika courses such as Express Introduction to 3D: From Zero to Render with Cinema 4D and 3D Lettering: Modelling and Texturizing with Cinema 4D, has been working as a 3D illustrator for many years and has built his own style that has been sought out by clients such as Prada, American Express, Nestlé, and Wired. During this time, Zigor has built his own ecosystem full of characters, many of them animated, who tell their own story and have already become a trademark.
These three-dimensional characters make constant appearances on his social media, helping Zigor show the world how he works. In this online course, he teaches you how to make the most of all the possibilities that Cinema 4D offers you to create 3D animations, simply and quickly, and that help you make your projects stand out on Facebook, Twitter, or Instagram.
llekcji: 16 & liczba dodatkowych zasobów: 18
Begin by learning more about Zigor's work and he tells you about his influences and the works and artists that inspire him the most.
Next, he explains how to carry out a 3D animation project. He explains the operation of the MoGraph module and Cloners; then you play around with the effects and discover all the options it offers.
See how to animate with dynamics. Learn to work with hard and soft elements and do the first exercise consisting of "mistreating" a head by throwing it from a height and giving it a gummy appearance. Also, Zigor teaches you a trick to help you work with many polygons without overloading your computer.
Then, move on to the second project, which consists of making a furry character dance. Render with both Octane and Cinema 4D and put everything together in After Effects.
Embark on your latest project, learning to integrate real image and 3D. Zigor explains how to put all these frames together in After Effects to do the final retouching.

Zigor proposes three projects: the first consists of animating hard and soft elements, for which he proposes "mistreating" a head; the second is animating a furry, dancing doll; and in the third, integrating an animation into a video recorded by you.
Illustrators, designers, animators, and anyone with an interest in 3D, animation, and motion graphics.
It is necessary to have basic knowledge of Cinema 4D, After Effects, or any other video post-production program.
As for materials, you need a computer with Cinema 4D and After Effects. For the renders, Zigor uses Cinema 4D and Octane, but you can choose the one you like the most, since in this course the most important thing is the animation.


Radość z nauki w domu, bez wyznaczonych terminów. Szybko przyswajasz wiedzę, a swój plan zajęć układasz wedle uznania.
Przydatne metody oraz ciekawe techniki przedstawione i wyjaśnione przez najlepszych specjalistów z branży kreatywnej.
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You’ll learn how to create quick animations, design 3D characters, work on architectural visualization, showcase house renderings, apply MoGraph effects, create physical simulations, and promote your work on social media using tools like Cinema 4D, Houdini, and Octane Render.
This is an intermediate-level course, so having some basic knowledge of 3D animation or design is recommended to get the most out of the content and tools presented.
You’ll need a computer capable of running Cinema 4D, Houdini, Octane Render, and After Effects, with enough storage for animation and rendering files. A dedicated graphics card is recommended to boost performance.
The course uses Cinema 4D, Houdini, Octane Render, After Effects, and Adobe Media Encoder for 3D modeling, animation, rendering, and post-production.
You’ll be able to work in architectural visualization, advertising campaigns, character creation, and social media content, as well as collaborate with creative studios or build your own freelance portfolio.
Yes, you’ll learn to design, model, and animate 3D characters in Cinema 4D, using rigging, motion capture, and hair simulation techniques to achieve professional, unique results.
The course covers particle systems like X-Particles, rigid and soft body simulations, and Voronoi fracture techniques to create advanced visual effects in 3D animations.