Hit n Run: Space Edition
by Ariana Mazzini @arianatalia
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Aquí dejo el link al proyecto final:
Itch.io: https://ariana98.itch.io/hit-n-run-space-edition
He aprendido varias técnicas a lo largo del curso y le agradezco a toda la gente involucrada por los conocimientos compartidos. Quiero aclarar que ademas de seguir los pasos del curso, le agregue y modifique un par de cosas mas a mi proyecto final:
- Decidí usar Sprites y Fonts para los contadores diferentes (descargados desde Unity Assets).
- Implemente la herramienta Cinemachine para el movimiento del cámara, la cual me pareció super interesante y práctica, aunque me trajo un par de conflictos con el background y el efecto parallex, por lo tanto tuve que implementar otra forma diferente a como lo explican en el curso.
- Dado que se cambio la configuración del ground con el Tile en el medio, los enemigos no rebotaban cuando chocaban contra la pared o contra otros enemigos, por lo tanto decidí agregar game objects con un box collider e implementarlos como "bouncers" a los costados de cada pared o borde del piso, así rebotan y cambian de dirección.
- Por ultimo, el sistema de partículas decidí usarlo en el personaje, porque el estilo del juego y los gráficos no combinaban con las monedas. Así que use el sistema de partículas debajo del personaje cada vez que empieza a correr (es muy sutil, casi ni se nota).
Dejo un video del gameplay. Espero que les guste! :)
11 comments
steveogre
Teacher PlusThe video of the game looks great! that art looks very pro. I entered the itch.io page to play but the link but the site shows the legend "We couldn't find your page".
I hope the link to itch.io can be fixed to play it :)
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arianatalia
@steveogre I had trouble uploading the project to Itch.io but it should already be working. I hope it is a good experience !! :)
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gastone_46
How handsome I love the aesthetics you have given him. Congratulations.
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gastone_46
@arianatalia hello I love your game, could you tell me how you have done so that the camera also follows the character on the Y axis, keeping the parallax?
thank you very much greetings.
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arianatalia
@gaston_4 Hello gaston! For the parallax I followed the steps indicated in this video on YouTube: https://www.youtube.com/watch?v=jg2-9sRIUD4&ab_channel=AlvinRoe
I had to change the parallax logic because with Cinemachine some settings change. Basically you have to give a movement from the X vector and from Y to both backgrounds (in my game assets there is only one background and one foreground instead of 3), changing the position variable to each one and with a specific speed. Hope this can help you.
Cheers!
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gastone_46
@arianatalia thousand thanks ^^ I'll try ^^
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ana_1976
Hi. My children want to do this course. They are 10 and 16 years old, can it be recommended ???
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lopezcortes042003
How can I enter this course?
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efren.m.tiznado
@steveogre
Hello, good afternoon, I cannot find the section to ask questions of doubts directly, that is why I write here, a doubt is when the character collides with the Tilemap Collider 2D as it gets stuck and sometimes goes through the walls and solved by putting Box collider 2D on top, but I would like to know if there is any way to remove this issue without manually patching Box collider 2D throughout the game.
I hope you can help me, thanks and greetings !.
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bunny82e22
wonderful move
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fabio.mancino
Beautiful aesthetics, it reminds me of Metroid. Well done!
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