Accessibility Statement
    Specialization

    Specialization in Digital Product Design: From Research to Growth

    Specialization in Digital Product Design: From Research to Growth

    What will you learn in this specialization?

    A total of 6 modules and 76 lessons
    A total of 12h 11m of vídeo lessons
    Taught by 5 selected expert teachers

    What is ethnography?4

    What is ethnography?

    In this lesson we will show you what ethnography is and its relation to the process of designing a service or product.

    13m

    Qualitative v / s quantitative research5

    Qualitative v / s quantitative research

    In this lesson, we will teach you the difference between qualitative and quantitative research methodology, and we will give you advice so you know when to choose one or the other, depending on the objective of the study.

    8m

    How to segment?6

    How to segment?

    In this lesson, we will tell you how to segment the target audience of a service or product, to achieve a successful ethnographic investigation.

    8m

    Observation and record types7

    Observation and record types

    In this lesson, we will understand the ethnographic search tools necessary to go on the field, and thus obtain relevant information for a given investigation.

    10m

    The in-depth interview8

    The in-depth interview

    In this lesson, we will teach you about one of the search tools; the interview, and we will share with you the main considerations that you should know when doing it.

    12m

    Minigroups or Triads9

    Minigroups or Triads

    In this lesson, we will analyze the particular dynamics that are generated when three or more people come together to talk about a particular topic, and how their thoughts, desires and habits come to light.

    12m

    Safari (part 1)10

    Safari (part 1)

    In this lesson, you will see how useful it is to obtain testimonials from people who are physically in those spaces related to the research carried out.

    14m

    Safari (part 2)11

    Safari (part 2)

    In this lesson, you will see how useful it is to obtain testimonials from people who are physically in those spaces related to the research carried out.

    8m

    Analysis of the information collected12

    Analysis of the information collected

    In this lesson, we will share with you the main considerations you should have to perform the analysis of your research.

    14m

    Synthesis tool: Person scenarios and attribute map13

    Synthesis tool: Person scenarios and attribute map

    In this lesson, we will teach you what the synthesis tool Scenarios Person is, and what you will see, has a fundamental role in the design of a product or service.

    12m

    Objective, initial set-up and context14

    Objective, initial set-up and context

    In this lesson, we will begin to work on the project that we will develop in this course; customer characteristics, product and needs.

    7m

    Search tools15

    Search tools

    In this lesson, we will show you how to use the search tools in the final project of the course.

    15m

    Person Findings and Scenarios (part 1)16

    Person Findings and Scenarios (part 1)

    In this lesson, we will define the Person Scenarios synthesis tool, based on the analysis we carry out of the information collected.

    12m

    Person Findings and Scenarios (part 2)17

    Person Findings and Scenarios (part 2)

    In this lesson, we will define the Person Scenarios synthesis tool, based on the analysis we carry out of the information collected.

    13m

    Designing from the Person Scenarios18

    Designing from the Person Scenarios

    In this lesson, we will show you the conceptual prototypes that we will design from the chosen Person Scenarios.

    15m

    Concept Development3

    Concept Development

    Figuring out what your app will and won't do is the hardest part of the creative process. In this lesson, you'll learn how to generate new ideas quickly.

    6m

    Network Effects and Audience4

    Network Effects and Audience

    This lesson is about what makes an app go viral! I will discuss how apps, like Vine, get better the more that people use them. This is known as the network effect.

    4m

    Killer Product Features5

    Killer Product Features

    In this lesson, I will pose (and answer) the question: How can you think like an inventor? You will learn the secret to unlocking your app's killer feature.

    6m

    Monetizing Your App6

    Monetizing Your App

    Deciding how your app will make money is a great way to plan ahead before you start designing. In this lesson, you'll learn how to approach monetization and develop the business model for your app.

    5m

    Design Principles7

    Design Principles

    To begin with, I will lay out a collection of design principles that are fundamental to my practice of product design.

    14m

    Psychology8

    Psychology

    As designers, we have a responsibility to understand and consider how the products we design steer users' psychology. Let's explore this further in this lesson!

    7m

    Copywriting9

    Copywriting

    Copywriting is more than just words. It helps users understand how your app works by communicating meaning. In this lesson, I will share a few simple techniques for crafting great copy for your app.

    2m

    Prototyping and Constant Iteration10

    Prototyping and Constant Iteration

    In this lesson, you will learn about the value of prototyping and how being in "perpetual beta" can improve your product over time.

    3m

    Choosing a Platform11

    Choosing a Platform

    iOS or Android? Website or SMS service? In this lesson, you will learn how choosing what platform your app will be built on impacts the audiences you'll reach.

    2m

    Developing a Product Architecture12

    Developing a Product Architecture

    Most great digital products and apps can be illustrated in a few key screens. I will teach you how to distil your concept into a simple product architecture.

    19m

    Designing in Figma 113

    Designing in Figma 1

    Finally, the fun part! Designing your app prototype can be done in Figma or any other design tool. I will share my approach to mock up the prototype quickly in Figma.

    13m

    Designing in Figma 214

    Designing in Figma 2

    In the second part of this lesson, I will continue to map out the design of my project. How will the artist and guesser experience the app once they're playing the game?

    11m

    Logos, App Icons, Branding, and Naming15

    Logos, App Icons, Branding, and Naming

    The name and icon make up the face of your app. In this lesson, I will explain what makes for a good logo and app icon and why designers shouldn't focus too much on these things when developing a prototype.

    10m

    Pitching Your Design16

    Pitching Your Design

    Pitching your app is an important skill at every stage of the design process. I will show you how to craft your message so it resonates with different audiences and compels them to act.

    2m

    Working with Engineers17

    Working with Engineers

    Engineers make apps real. Some of the best innovations of our time have arisen from collaborations between designers and engineers. Here you'll learn the best practices for collaborating with engineers.

    3m

    Introducing the Holistic Design Concept3

    Introducing the Holistic Design Concept

    What is the holistic approach? This is when the design process of digital products and platforms considers the cultural context and the environmental impact when implementing solutions. In this lesson, we will share our core tips and tricks for creating a successful product design proposal that features a holistic mindset.

    4m

    Strategic Thinking 4

    Strategic Thinking

    Next, we will introduce the strategic thinking mindset. This will help you to set up solid foundations for the planning of your design proposal.

    12m

    Systemic Design 15

    Systemic Design 1

    In this lesson, we will dive into a particular framework within the strategic plan, tapping into what systemic design is all about.

    10m

    Systemic Design 26

    Systemic Design 2

    We will now walk you through some real-world examples to illustrate the systemic design process, like Airbnb, Ikea, and more.

    15m

    Strategic Research and Tools 17

    Strategic Research and Tools 1

    To conclude this unit, let's take look at some of the key research tools you will need for the discovery phase. As part of this process, you will learn how to apply strategic thinking to your project.

    20m

    Strategic Research and Tools 28

    Strategic Research and Tools 2

    Now, it's time to talk about audiences and mindsets! In the second part of this lesson, you will find out how research tools truly become user-centered.

    12m

    Introduction to the Design Concept9

    Introduction to the Design Concept

    In this lesson, we will discuss what concept design is. What do you need to keep in consideration to design a concept that goes beyond pure functionality, applying a holistic design approach? We will wrap up by documenting the foundations that will help you move into the architecture of the solution.

    9m

    The Architecture of the Solution10

    The Architecture of the Solution

    In this lesson, you will learn what the architecture of a design solution is and how you can build a solid one for the project. Let's dive in!

    7m

    Visual Research, the Mood Board, and Style Tests11

    Visual Research, the Mood Board, and Style Tests

    We will now discuss how to know what you're designing is right by first conducting visual research. This will help you to create a solution that is beautiful and purpose-driven. We will guide you through the collaboration with your client to sense-check their preferences before designing.

    14m

    Style Experimentation12

    Style Experimentation

    In this lesson, you will learn about style experimentation—where should you begin when defining your visual language? In this phase, we usually conduct rapid style tests and other exercises which will ultimately help to define the tone of the product. We will teach you the different methods that we use to get our clients on board with our vision, before moving further into the visual design process.

    10m

    Designing the Experience13

    Designing the Experience

    It's time to move the design from the concept to the experience. In this lesson, we will discuss why it's important to define the general experience at this point in the process, before going through some artifacts and deliverables that will allow you to document and share your vision for the UX of your project.

    7m

    Establishing the Visual Design14

    Establishing the Visual Design

    In the lesson, we will use our wireframes and style explorations to create the final visual style for the product. Before moving into production, you will learn to showcase motion thinking and lock the design direction.

    16m

    Creating a Style Guide15

    Creating a Style Guide

    Let's look at the style guide! You will learn what it is and how to create one for your project. We will then dive into typography, the color palette, and spacing. To finish, we will cover some of the basic principles of accessibility for user interface design.

    11m

    Designing for Scalability16

    Designing for Scalability

    The next theme under review will be atomic design methodology and how this ties into a scalable design system. This will be followed by a deep dive into the Media.Monks website and how to create a homepage template.

    10m

    Designing Your Workflow17

    Designing Your Workflow

    In this lesson, we will look into how to create your custom workflow to divide your work into clear steps. We will also explore some of the time management tools that can be helpful in this process.

    6m

    Non-technical Skills18

    Non-technical Skills

    It's time to look beyond the design. We will talk about mindsets, tools, how to reflect on your process, and the importance of soft skills.

    4m

    User Testing on Prototypes19

    User Testing on Prototypes

    In this lesson, we will dive into the basic concepts of user testing in order to complete the next phase, which focuses on obtaining validation to optimize your design prototype.

    12m

    Digital Products3

    Digital Products

    You will know what a digital product is, you will see some examples of products, in addition, we will talk about the life cycle of a product.

    15m

    Overall product development process4

    Overall product development process

    You will see the global process of product development and we will clarify the union of agile with Lean and Design Thinking.

    6m

    The role of the Product Manager5

    The role of the Product Manager

    We will talk about the role of the Product Manager. We will tell you what a product team is like and what a stakeholder is. Then we will talk about the different types of Product Manager and their functions.

    7m

    Mission, vision and strategy6

    Mission, vision and strategy

    You will see the mission, vision and strategy. The basis for the creation of digital products, since they will help you understand at all times why you do what you do and if you are on the right track. You will know the characteristics to create a good vision, what is the product strategy and how it is related to the vision, you will also see the strategies of the best-known companies. In addition, for the practical part you will learn a template that will make it easier for you to create your vision, and the Product Canvas tool for you to create your own strategy.

    14m

    Discovery7

    Discovery

    You need to know the problems well before creating solutions, and for that we will teach you how to use Product Discovery or Research. You will see different quantitative and qualitative Discovery techniques to collect all possible information and to be able to know first of all the market, business and trends as the benchmark of the competition, and workshops with stakeholders. We will talk about the trend matrix. In addition, to get to know the users, you will learn different Research techniques in which you will work together with the UX team. Finally, we will explain how to organize and map all the information in a War Room to later analyze the information with the Customer Journey Map and Opportunity Decision Tree, so you can get the relevant insights and market opportunity that you will focus on with your product.

    17m

    Objectives, roadmap and prioritization 18

    Objectives, roadmap and prioritization 1

    You will know what the well-known OKRs are in digital companies such as Google or Spotify. I will explain how to know and create your own roadmap to organize the objectives and work for the next six months.

    10m

    Objectives, roadmap and prioritization 29

    Objectives, roadmap and prioritization 2

    During this second part of the lesson, we will talk about prioritization and show you how to do it with two techniques. This will help you ground and make the product strategy tangible to give way to day-to-day work with your Product Team.

    11m

    Experimentation and validation10

    Experimentation and validation

    In this lesson, you will see the importance of experimentation and why Discovery is not enough when making execution decisions. Then you will learn about different experimentation methods, what is an MVP (Minimum Viable Product) and how to run an experiment.

    11m

    Agile methodologies11

    Agile methodologies

    We will give you an overview of the most used terms when working in agile. We will also tell you about the most famous agile frameworks in the creation of digital products: Scrum and Kanban. In addition, we will show you how we like to work. To finish, we will talk to you and delve into the creation of user stories and you will see an example of a backlog.

    15m

    Throwing and Measuring12

    Throwing and Measuring

    You will understand the importance of measuring for a Product Manager. You will know the data-driven and data-informed approaches, in addition, we will give you a review of different types of metrics. You will see how to use the framework that is used in Google, to start measuring from scratch. Finally, we will explain how we launch a digital product and You will see how to make a checklist of tasks to perform when you launch your product.

    9m

    Skills needed to be a Product Manager13

    Skills needed to be a Product Manager

    We will tell you what are the main skills that are sought in Product Manager profiles. From hard skills to soft skills, we will also tell you everything you need to reinforce to become a Product Manager. To conclude, we will share some tips so that you can put them into practice and improve them.

    6m

    Communication and stakeholder management14

    Communication and stakeholder management

    As Product Managers we are constantly talking to other teams and people with very different profiles, in addition, we continuously make presentations and facilitate workshops. One of the most important parts of your day to day life will be stakeholder management. Therefore, it is essential to have good communication and expectations management skills. The best way to align teams for a product is by doing a Kick-Off session. This session has many steps to take into account, so you will see them in this lesson and you will be able to practice it in your Miro template.

    12m

    Trends in the Digital Industry3

    Trends in the Digital Industry

    The first thing I will explain to you are the main current trends that exist in the digital world and the changes that have occurred in recent years.

    3m

    What is Growth Marketing?4

    What is Growth Marketing?

    In this lesson, I will teach you what Growth Marketing is, what its main components are and how it differs from other disciplines. I will also analyze the Growth Marketing funnel.

    8m

    Digital Business Models5

    Digital Business Models

    Now I will show you the types of digital business models that exist and which are the most relevant depending on the type of product.

    6m

    Value Proposition, FAQ and Buyer Person6

    Value Proposition, FAQ and Buyer Person

    Now I will talk about the value proposition and how to build it. I will also explain the concepts of Product Market Fit and Buyer Persona. You will see why the latter is important for the marketing plan and how to build it.

    9m

    The "North Star Metric"7

    The "North Star Metric"

    First of all, I am going to explain what the North Star metric is and what characteristics it should have to apply it to the business you work with.

    5m

    Magic Moments and User Flow8

    Magic Moments and User Flow

    In this lesson, I will teach you what the User Fow is. You will see what it is for and how to define it for your business.

    9m

    Inbound and Outbound Marketing9

    Inbound and Outbound Marketing

    Here I am going to explain the difference between Inbound and Outbound marketing as well as the different tools available to achieve it.

    8m

    Viral Loops, Retention and Hook10

    Viral Loops, Retention and Hook

    In this lesson, I will teach you what a growth loop is, how some companies have used it to grow, and how you can apply it to your business.

    5m

    Growth Marketing Plan11

    Growth Marketing Plan

    Now you will see what are the different key metrics to look at in the acquisition strategy and how to associate them with the North Star Metric.

    3m

    Introduction to Experimentation12

    Introduction to Experimentation

    In this lesson, I'll teach you the basic principles of experimentation and how to apply them to digital products.

    3m

    Hypotheses and Design of the Experiment13

    Hypotheses and Design of the Experiment

    Now I will help you define the objective of an experiment and see which hypotheses to validate.

    7m

    What is this course's project?

    Who is this specialization for?

    Requirements and materials

    Reviews

    470
    Students
    4
    Reviews
    100%
    Positive ratings
    • 4 months ago

      Un buen curso

    • 5 months ago

      Me ha gustado. Aunque es un curso básico te da una visión global.

    • Me gusta mucho el contenido que he visto hasta el momento, lo recomiendo mucho

    • 7 months ago

      muy bueno

    Select to get to know your teachers in this specialization course

    Irene Prieto y María Granadino

    Irene Prieto y María Granadino

    Product Managers

    EstudioRacimo

    EstudioRacimo

    Design Consultancy

    Rus Yusupov

    Rus Yusupov

    Designer and Tech Entrepreneur

    Charly Rubio

    Charly Rubio

    Digital Marketing Specialist

    Media.Monks

    Media.Monks

    Design for Digital Products & Platforms

    See all 5 teachers

    What to expect from this specialization course

    • Learn at your own pace

      Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

    • Learn from the best professionals

      Learn valuable methods and techniques explained by top experts in the creative sector.

    • Meet expert teachers

      Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

    • Certificates

      PLUS

      If you're a Plus member, get a custom certificate for every specialization course. Share it on your portfolio, social media, or wherever you like.

    • Get front-row seats

      Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

    • Share knowledge and ideas

      Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

    • Connect with a global creative community

      The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

    • Watch professionally produced courses

      Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.

    FAQs

    Yes, this course is designed for intermediate designers who want to advance their skills in digital product design, user experience, and interface development.

    You should have a basic understanding of design principles and some familiarity with tools like Photoshop, HTML, or Figma. Access to a computer and design software is recommended.

    You’ll learn how to create digital prototypes, analyze user needs, design interactive media, apply monetization strategies, and develop innovative app and game concepts using human-centered and holistic design approaches.

    Yes, the course includes practical lessons on building and showcasing your portfolio website using HTML and other web technologies.

    Yes, the course covers typography and grid systems, teaching you how to use these principles for effective visual communication in digital interfaces.

    Yes, you’ll learn logo design techniques using Photoshop, from concept development to creating scalable and recognizable visual identities.

    You’ll explore strategies for sharing your work on platforms like DeviantArt and learn methods to build your audience and receive feedback online.

    Courses you might be interested in