Learn to create epic scenes thanks to illustration and digital art
The work of Guillem H. Pongiluppi - official Illustrator of the saga Star Wars and concept artist with clients like PlayStation, Creative Assembly, Sega or National Geographic - consists of digitally constructing worlds real and imaginary for cinema and videogames, designing and designing each of the elements and fantasy characters that live in them.
This is not simply an illustration course. Even if your knowledge of drawing is limited, with the techniques of digital composition that Guillem will teach you, you will learn to show the viewer an image that stimulates your imagination, introducing you into the atmosphere of an epic story.
What's included in this course?
You will begin by knowing the influences and works inspired by Guillem to create their own concept art .
Then you will immerse yourself fully in this discipline and discover the different aspects of this type of illustration, learning to distinguish the characteristic features of each one.
Guillem will tell you about his personal experience within concept art and will explain a series of useful tips and fundamental principles that will help you become a digital artist.
Then it will be time to immerse yourself fully in the production of images. The first thing you will learn will be to collect the necessary information and to document you to carry out a project.
Composition is an essential step in the concept art and Guillem will give you some tips to carry it out correctly. Then you will make the first black and white sketches and learn what materials you need to develop your composition.
Once the structure has been worked on, you will begin to shape your project through the photobash (a technique that combines collage and digital illustration, very much used in the concept art ).
Finally you will apply the appropriate tone and saturation, illuminate the scene and add the final details to bring the necessary drama to your fantastic world.
What is this course project?
You will imagine and create an concept art , designing each one of the elements of the scene. Guillem H. Pongiluppi proposes you to create a landscape of science fiction in a futuristic city of cyberpunk aesthetics, although you can give free rein to your imagination and choose your favorite subject.
Who is it aimed at?
Illustrators, designers and anyone interested in digital art, especially those who are looking to specialize in the world of cinema or video games, focusing on the creation and design of pre-production.
No prior knowledge of any kind is necessary and it is not essential to know how to draw.
You will only need a computer on which you must have Photoshop installed. Although it is not strictly necessary, it is also advisable to work with a graphic tablet.
This is what Domestika courses are like
Learn at your own pace
Enjoy learning from home without a set schedule. You set your own timetable.
Front row seats
Videos of the highest quality ensure that you don't miss a single detail. With unlimited access, you can watch them over and over.
Learn from the best
Learn valuable methods and techniques explained by top experts in the creative sector.
Ask questions, request feedback, offer solutions. Share learning with other students in the community.
Each instructor teaches only what she/he does best, conveying true passion and excellence in every lesson.
More than 1M creatives and growing. Domestika is the place to share and learn what you love.
Demonstrate your course attendance with a certificate signed by the teacher. Get it with your Domestika PRO subscription
Professionally developed courses
We selected top creatives and a team of experts to develop the courses. The result? You'll feel like you're working side by side with leading professionals.
The taste of Guillem H. Pongiluppi for historical research and virtual archeology, has led him to fill his fantastic imaginary with constructions and civilizations inspired by future dystopian and science fiction scenes.
Based on the real world, it imagines and shapes, through the concept art , all kinds of fictional scenes for the film industry and videogames.
He has worked for companies such as Glassworks, Sega, ILM, Creative Assembly, Bethesda, PlayStation, Mythic Games, Monolith and publishers such as National Geographic. In addition, he is an official illustrator of the Star Wars franchise.