# Design a Delicious App | Domestika

> A course by José Vittone y Javier Cuello · Web & App Design · Beginner
> 15 lessons (1h 57m) · 98% of the 95 student ratings are positive

In the application store there are thousands ... many applications! But let's be honest: only a tiny percentage are well posed, in such a way, that they are successful and used by users. 

 In this course of José Vittone and Javier Cuello you will learn the bases so that your app is not one of the heap, but one that really stands out from the others for being easy to use, useful and pleasant. Do not worry, through the contents of the course we will be advancing step by step in all stages of the design of an iPhone application, with everything you need to know. 

 We will go from the initial idea, through the definition of wireframes and prototyping, to those little visual details of the interface that are never taken into account, but if you design them well, you will get a big difference with your app.

## Who is this online course for?

The course is designed for enthusiastic designers who want to enter the world of applications and learn to design functional and well-finished apps. All those who dare to make mistakes, learn from the error and try again can do this course. If you have designed a mobile application before, this course will help you raise the bar in your next challenges.

## What is this course's project?

At the end of the course we will have designed an iPhone app. We have chosen a kitchen app because it has a diversity of screens. You can choose the app idea you want and develop it based on what we will learn.

## Requirements and materials

We're going to need you to have paper and a marker. An iPhone mobile with the apps "POP - Prototyping on Paper" and "Sketch Mirror" *, already installed. A computer with "Sketch 3", or "Photoshop" or "Fireworks". We recommend using Sketch because it has tools that will make your work easier when designing for mobile. When focusing on the details we will use "Keynote" but you could also use "After Effects" or "Flash". 

 * There are also free alternatives to "Sketch Mirror" like "Skala Preview" or "LiveView".

## Content

### Introduction to mobile design

Since the launch of the first iPhone in 2007 until today, many things have happened, several operating systems and hundreds of thousands of apps. Understanding the fundamentals of mobile design will give us arguments to make sound decisions in later stages.

### Concept and architecture

The initial idea takes a more concrete form when we begin to pose a solid structure. The information architecture and the wireframes will be the basis on which each element of the interface will be supported, so it is better to give this stage the importance it deserves, before continuing.

### Visual design

The visual design is for many designers the funniest stage of the process. Here wireframes are brought to life with a style that is marked by both the designer and the personality of each operating system.

### Looking for the detail

The small details can, in fact, make a big difference. The treatment you do to those fleeting moments of the interface - such as animations and transitions - can be what separates a common app from a great one. Finally, we will show you how to prepare the design files so that they can be implemented successfully by the programmer, so that the final aspect of the app resembles your original design as much as possible.

## Audio and subtitles

**Audio:** Spanish

**Subtitles:** Spanish, English, Portuguese

[Design a Delicious App](https://www.domestika.org/en/courses/15-design-a-delicious-app)
